package alternativa.tanks.game.usertitle.component { import alternativa.tanks.game.usertitle.name_607; import alternativa.tanks.game.usertitle.name_610; import alternativa.tanks.game.usertitle.name_613; import alternativa.tanks.game.EntityComponent; import alternativa.tanks.game.GameKernel; import package_114.name_488; import package_18.name_44; import package_18.name_82; import package_45.name_182; import package_46.name_194; import package_71.name_252; import package_74.class_25; import package_75.name_236; public class name_245 extends EntityComponent implements name_82 { private static const REMOTE_LABEL_OFFSET_Z:int = 200; private static var position:name_194 = new name_194(); private var var_505:name_607; private var chassisComponent:name_236; private var var_442:class_25; private var localPlayer:Boolean; private var var_424:name_488; private var gameKernel:GameKernel; private var var_426:Boolean; private var var_506:name_609; private var titleRenderer:name_610; public function name_245(maxHealth:int, rankIcon:name_613, name:String, localPlayer:Boolean, label:name_617, configFlags:int, titleRenderer:name_610) { super(); this.var_505 = new name_607(maxHealth,rankIcon,label); this.localPlayer = localPlayer; this.titleRenderer = titleRenderer; this.var_505.name_620(name); this.var_505.name_619(configFlags); } public function name_328() : Boolean { return this.var_426; } public function method_527() : Boolean { return this.localPlayer; } public function method_524(maxHealth:int) : void { this.var_505.method_524(maxHealth); } public function name_339(indicatorId:int, duration:int) : void { this.var_505.name_339(indicatorId,duration); } public function name_330(indicatorId:int) : void { this.var_505.name_330(indicatorId); } override public function initComponent() : void { this.chassisComponent = name_236(entity.getComponentStrict(name_236)); this.var_442 = class_25(entity.getComponent(class_25)); this.var_424 = new name_488(); this.var_506 = new name_609(this); this.var_424.name_486(entity,name_252.SET_ACTIVATING_STATE,this.var_506); this.var_424.name_486(entity,name_252.SET_ACTIVE_STATE,this.var_506); this.var_424.name_486(entity,name_252.SET_DEAD_STATE,new name_492(this)); var offSceneState:name_608 = new name_608(this); this.var_424.name_486(entity,name_252.SET_RESPAWN_STATE,offSceneState); this.var_424.name_493 = offSceneState; entity.addEventHandler(name_252.SET_HEALTH,this.method_525); } private function method_525(eventType:String, data:*) : void { this.setHealth(Number(data)); } override public function addToGame(gameKernel:GameKernel) : void { this.gameKernel = gameKernel; this.var_505.name_612(gameKernel.name_5()); } override public function removeFromGame(gameKernel:GameKernel) : void { this.var_424.name_493.stop(); this.removeFromScene(); } public function addToScene() : void { var renderSystem:name_44 = null; if(!this.var_426) { renderSystem = this.gameKernel.name_5(); if(this.localPlayer) { this.var_505.name_615(); } this.var_505.name_611(renderSystem.method_46()); renderSystem.method_63(this); this.var_426 = true; } } public function removeFromScene() : void { if(this.var_426) { this.var_505.name_618(); this.gameKernel.name_5().method_64(this); this.var_426 = false; } } public function setHealth(health:Number) : void { this.var_505.setHealth(health); } public function method_526(rankId:int) : void { this.var_505.method_526(rankId); } public function render() : void { this.chassisComponent.name_503(position); position.transform4(this.chassisComponent.name_502()); if(this.localPlayer && this.var_442 != null) { this.var_505.name_616(this.var_442.method_396() * 100); } else { position.z += REMOTE_LABEL_OFFSET_Z; } this.titleRenderer.name_614(entity,this); this.var_505.update(position,name_182.time,name_182.timeDelta); } public function getTitle() : name_607 { return this.var_505; } } }