Add mostly deobfuscated package, class and function name source

This commit is contained in:
Pyogenics
2025-05-09 17:55:37 +01:00
parent bbf438a33f
commit f8ac96858f
1034 changed files with 48614 additions and 40522 deletions

View File

@@ -0,0 +1,145 @@
package versions.version2.a3d.objects
{
import alternativa.types.Long;
public class A3D2Mesh
{
private var §_-jD§:int;
private var §_-3I§:Long;
private var §_-Hc§:int;
private var _name:String;
private var §_-fP§:Long;
private var §_-eW§:Vector.<A3D2Surface>;
private var §_-bP§:A3D2Transform;
private var §_-0B§:Vector.<int>;
private var §_-1u§:Boolean;
public function A3D2Mesh(boundBoxId:int, id:Long, indexBufferId:int, name:String, parentId:Long, surfaces:Vector.<A3D2Surface>, transform:A3D2Transform, vertexBuffers:Vector.<int>, visible:Boolean)
{
super();
this.§_-jD§ = boundBoxId;
this.§_-3I§ = id;
this.§_-Hc§ = indexBufferId;
this._name = name;
this.§_-fP§ = parentId;
this.§_-eW§ = surfaces;
this.§_-bP§ = transform;
this.§_-0B§ = vertexBuffers;
this.§_-1u§ = visible;
}
public function get boundBoxId() : int
{
return this.§_-jD§;
}
public function set boundBoxId(value:int) : void
{
this.§_-jD§ = value;
}
public function get id() : Long
{
return this.§_-3I§;
}
public function set id(value:Long) : void
{
this.§_-3I§ = value;
}
public function get indexBufferId() : int
{
return this.§_-Hc§;
}
public function set indexBufferId(value:int) : void
{
this.§_-Hc§ = value;
}
public function get name() : String
{
return this._name;
}
public function set name(value:String) : void
{
this._name = value;
}
public function get parentId() : Long
{
return this.§_-fP§;
}
public function set parentId(value:Long) : void
{
this.§_-fP§ = value;
}
public function get surfaces() : Vector.<A3D2Surface>
{
return this.§_-eW§;
}
public function set surfaces(value:Vector.<A3D2Surface>) : void
{
this.§_-eW§ = value;
}
public function get transform() : A3D2Transform
{
return this.§_-bP§;
}
public function set transform(value:A3D2Transform) : void
{
this.§_-bP§ = value;
}
public function get vertexBuffers() : Vector.<int>
{
return this.§_-0B§;
}
public function set vertexBuffers(value:Vector.<int>) : void
{
this.§_-0B§ = value;
}
public function get visible() : Boolean
{
return this.§_-1u§;
}
public function set visible(value:Boolean) : void
{
this.§_-1u§ = value;
}
public function toString() : String
{
var result:String = "A3D2Mesh [";
result += "boundBoxId = " + this.boundBoxId + " ";
result += "id = " + this.id + " ";
result += "indexBufferId = " + this.indexBufferId + " ";
result += "name = " + this.name + " ";
result += "parentId = " + this.parentId + " ";
result += "surfaces = " + this.surfaces + " ";
result += "transform = " + this.transform + " ";
result += "vertexBuffers = " + this.vertexBuffers + " ";
result += "visible = " + this.visible + " ";
return result + "]";
}
}
}