diff --git a/packages.txt b/packages.txt index e8d37fd..3d82456 100644 --- a/packages.txt +++ b/packages.txt @@ -15,4 +15,5 @@ package_17 platform.clients.fp10.libraries.alternativaprotocol package_20 alternativa.tanks.game.subsystems.eventsystem package_22 alternativa.tanks.game.subsystems.inputsystem package_26 alternativa.tanks.game.utils.objectpool +package_74 alternativa.tanks.game.weapons package_100 alternativa.tanks.game.weapons.ammunition.plasma \ No newline at end of file diff --git a/src/alternativa/tanks/TankTestTask.as b/src/alternativa/tanks/TankTestTask.as index f715960..bf44210 100644 --- a/src/alternativa/tanks/TankTestTask.as +++ b/src/alternativa/tanks/TankTestTask.as @@ -58,13 +58,13 @@ package alternativa.tanks import package_72.name_264; import package_72.name_295; import package_73.name_293; - import package_74.class_14; - import package_74.name_240; - import package_74.name_263; - import package_74.name_283; - import package_74.name_286; - import package_74.name_307; - import package_74.name_327; + import alternativa.tanks.game.weapons.IGenericAmmunition; + import alternativa.tanks.game.weapons.SimpleTargetEvaluator; + import alternativa.tanks.game.weapons.InstantShotWeaponComponent; + import alternativa.tanks.game.weapons.EnergyShotWeaponComponent; + import alternativa.tanks.game.weapons.ContinuousActionGunPlatformComponent; + import alternativa.tanks.game.weapons.WeaponConst; + import alternativa.tanks.game.weapons.IWeaponDistanceWeakening; import package_75.name_236; import package_75.name_309; import package_76.name_256; @@ -739,10 +739,10 @@ package alternativa.tanks var _loc18_:class_5 = null; var _loc3_:Number = 10000000 / 3; var _loc4_:name_256 = this.gameKernel.method_112().name_246().collisionDetector; - var _loc5_:name_240 = new name_240(); + var _loc5_:SimpleTargetEvaluator = new SimpleTargetEvaluator(); var _loc6_:name_261 = new name_261(Math.PI / 9,20,Math.PI / 9,20,_loc4_,_loc5_); _loc6_.name_310(this.gameKernel.method_112().name_246().collisionDetector); - _loc6_.name_303(new name_240()); + _loc6_.name_303(new SimpleTargetEvaluator()); var _loc7_:Vector. = this.var_64.getFrames("thunder/explosion"); var _loc8_:name_44 = this.gameKernel.name_5(); for each(_loc9_ in _loc7_) @@ -763,8 +763,8 @@ package alternativa.tanks _loc8_.method_29(_loc12_); _loc8_.method_29(_loc13_); name_270.init(_loc12_,_loc13_); - var _loc14_:class_14 = new name_269(this.gameKernel,1000,10000000,200,100,0.5,null,_loc10_); - var _loc15_:name_263 = new name_263(1000,_loc3_,_loc6_,_loc14_,new name_274(this.config.soundsLibrary.name_297("smoky/shot")),true); + var _loc14_:IGenericAmmunition = new name_269(this.gameKernel,1000,10000000,200,100,0.5,null,_loc10_); + var _loc15_:InstantShotWeaponComponent = new InstantShotWeaponComponent(1000,_loc3_,_loc6_,_loc14_,new name_274(this.config.soundsLibrary.name_297("smoky/shot")),true); _loc15_.name_308 = true; param1.name_60(_loc15_); var _loc16_:BitmapData = new BitmapData(20,20,false,0); @@ -781,10 +781,10 @@ package alternativa.tanks var _loc11_:int = 0; var _loc18_:class_5 = null; var _loc4_:name_256 = this.gameKernel.method_112().name_246().collisionDetector; - var _loc5_:name_240 = new name_240(); + var _loc5_:SimpleTargetEvaluator = new SimpleTargetEvaluator(); var _loc6_:name_261 = new name_261(Math.PI / 9,20,Math.PI / 9,20,_loc4_,_loc5_); _loc6_.name_310(this.gameKernel.method_112().name_246().collisionDetector); - _loc6_.name_303(new name_240()); + _loc6_.name_303(new SimpleTargetEvaluator()); var _loc7_:Vector. = this.var_64.getFrames("thunder/explosion"); var _loc8_:name_44 = this.gameKernel.name_5(); for each(_loc9_ in _loc7_) @@ -805,8 +805,8 @@ package alternativa.tanks _loc8_.method_29(_loc12_); _loc8_.method_29(_loc13_); name_270.init(_loc12_,_loc13_); - var _loc14_:class_14 = new name_269(this.gameKernel,1000,10000000,200,100,0.5,null,_loc10_); - var _loc15_:name_263 = new name_263(1000,3333333.3333333335,_loc6_,_loc14_,new name_274(this.config.soundsLibrary.name_297("thunder/shot")),true); + var _loc14_:IGenericAmmunition = new name_269(this.gameKernel,1000,10000000,200,100,0.5,null,_loc10_); + var _loc15_:InstantShotWeaponComponent = new InstantShotWeaponComponent(1000,3333333.3333333335,_loc6_,_loc14_,new name_274(this.config.soundsLibrary.name_297("thunder/shot")),true); _loc15_.name_308 = true; param1.name_60(_loc15_); var _loc16_:BitmapData = new BitmapData(20,20,false,0); @@ -826,10 +826,10 @@ package alternativa.tanks private function createEnergyGun(param1:Entity) : void { var _loc9_:name_256 = this.gameKernel.method_112().name_246().collisionDetector; - var _loc10_:name_240 = new name_240(); + var _loc10_:SimpleTargetEvaluator = new SimpleTargetEvaluator(); var _loc11_:name_280 = new name_280(Math.PI / 4,20,Math.PI / 4,20,100,_loc9_,_loc10_); - var _loc13_:Number = name_307.BASE_FORCE; - var _loc14_:name_327 = new name_267(2000,4000,0.5); + var _loc13_:Number = WeaponConst.BASE_FORCE; + var _loc14_:IWeaponDistanceWeakening = new name_267(2000,4000,0.5); var _loc15_:BitmapData = this.config.var_37.name_244("plasma/charge") as BitmapData; var _loc16_:Vector. = name_251.name_272(_loc15_,_loc15_.height); var _loc17_:Vector. = this.getMaterialStrip(_loc16_); @@ -840,7 +840,7 @@ package alternativa.tanks var _loc22_:name_349 = new PlasmaRoundEffectsFactory(this.gameKernel,_loc17_,_loc19_,_loc20_); var _loc23_:name_296 = new name_296(50,2000,100,_loc13_,_loc14_,_loc22_,null); param1.name_60(_loc23_); - var _loc24_:name_283 = new name_283(1000,1000,1000,1000,0,8000,_loc11_,null,true); + var _loc24_:EnergyShotWeaponComponent = new EnergyShotWeaponComponent(1000,1000,1000,1000,0,8000,_loc11_,null,true); param1.name_60(_loc24_); var _loc25_:BitmapData = new BitmapData(20,20,false,0); _loc25_.perlinNoise(20,20,3,13,false,true); @@ -851,7 +851,7 @@ package alternativa.tanks private function createContinuousActionGun(param1:Entity) : void { - var _loc5_:name_286 = new name_286(1000,1,15,true); + var _loc5_:ContinuousActionGunPlatformComponent = new ContinuousActionGunPlatformComponent(1000,1,15,true); param1.name_60(_loc5_); var _loc7_:Number = 30 * Math.PI / 180; var _loc10_:name_262 = this.getFlamethrowerSFXData(); @@ -864,7 +864,7 @@ package alternativa.tanks _loc16_.method_29(_loc18_); name_265.init(_loc17_,_loc18_); var _loc19_:name_256 = this.gameKernel.method_112().name_246().collisionDetector; - var _loc20_:name_326 = name_240.INSTANCE; + var _loc20_:name_326 = SimpleTargetEvaluator.INSTANCE; var _loc21_:name_282 = new name_282(3000,_loc7_,10,10,_loc19_,_loc20_); var _loc22_:name_287 = new name_287(this.config.soundsLibrary.name_297("flamethrower/shot")); var _loc23_:name_281 = new name_281(1000,100,_loc21_,_loc22_,true,false); @@ -1181,8 +1181,8 @@ import package_71.name_234; import package_72.class_12; import package_72.name_239; import package_73.class_13; -import package_74.class_14; -import package_74.name_233; +import alternativa.tanks.game.weapons.IGenericAmmunition; +import alternativa.tanks.game.weapons.IGenericRound; import package_75.class_15; import package_76.name_235; import package_87.name_267; @@ -1229,7 +1229,7 @@ class DummyTurretCallback implements class_10 } } -class PointHitRoundAmmo implements class_14 +class PointHitRoundAmmo implements IGenericAmmunition { private var impactForce:Number; @@ -1254,7 +1254,7 @@ class PointHitRoundAmmo implements class_14 this.weaponHitEffects = new WeaponHitEffects(null,_loc2_,param1); } - public function getRound() : name_233 + public function getRound() : IGenericRound { return new name_304(this.impactForce,this.weaponDistanceWeakening,this.weaponHitEffects); } diff --git a/src/alternativa/tanks/game/usertitle/component/name_245.as b/src/alternativa/tanks/game/usertitle/component/name_245.as index ccbea54..3a1333b 100644 --- a/src/alternativa/tanks/game/usertitle/component/name_245.as +++ b/src/alternativa/tanks/game/usertitle/component/name_245.as @@ -11,7 +11,7 @@ package alternativa.tanks.game.usertitle.component import package_45.name_182; import package_46.name_194; import package_71.name_252; - import package_74.class_25; + import alternativa.tanks.game.weapons.IWeapon; import package_75.name_236; public class name_245 extends EntityComponent implements name_82 @@ -24,7 +24,7 @@ package alternativa.tanks.game.usertitle.component private var chassisComponent:name_236; - private var var_442:class_25; + private var var_442:IWeapon; private var localPlayer:Boolean; @@ -76,7 +76,7 @@ package alternativa.tanks.game.usertitle.component override public function initComponent() : void { this.chassisComponent = name_236(entity.getComponentStrict(name_236)); - this.var_442 = class_25(entity.getComponent(class_25)); + this.var_442 = IWeapon(entity.getComponent(IWeapon)); this.var_424 = new name_488(); this.var_506 = new name_609(this); this.var_424.name_486(entity,name_252.SET_ACTIVATING_STATE,this.var_506); diff --git a/src/package_74/name_286.as b/src/alternativa/tanks/game/weapons/ContinuousActionGunPlatformComponent.as similarity index 68% rename from src/package_74/name_286.as rename to src/alternativa/tanks/game/weapons/ContinuousActionGunPlatformComponent.as index b4e9439..36c38e6 100644 --- a/src/package_74/name_286.as +++ b/src/alternativa/tanks/game/weapons/ContinuousActionGunPlatformComponent.as @@ -1,4 +1,4 @@ -package package_74 +package alternativa.tanks.game.weapons { import alternativa.tanks.game.EntityComponent; import alternativa.tanks.game.GameKernel; @@ -10,7 +10,7 @@ package package_74 import alternativa.osgi.OSGi; import package_71.name_252; - public class name_286 extends EntityComponent implements class_25, class_24, name_477 + public class ContinuousActionGunPlatformComponent extends EntityComponent implements IWeapon, IBasicWeapon, name_477 { private var energyCapacity:Number; @@ -18,7 +18,7 @@ package package_74 private var energyRecoveryRate:Number; - private var var_442:name_508; + private var var_442:IContinuousActionWeapon; private var baseTime:Number; @@ -36,7 +36,7 @@ package package_74 private var var_440:name_184; - public function name_286(energyCapacity:Number, energyDrainRate:Number, energyRecoveryRate:Number, isLocal:Boolean) + public function ContinuousActionGunPlatformComponent(energyCapacity:Number, energyDrainRate:Number, energyRecoveryRate:Number, isLocal:Boolean) { super(); this.energyCapacity = energyCapacity; @@ -60,30 +60,30 @@ package package_74 { if(this.var_438) { - this.method_397().log("gun","ContinuousActionGunPlatformComponent::enabled() activating"); - this.method_402(); - this.method_403(); + this.getLogger().log("gun","ContinuousActionGunPlatformComponent::enabled() activating"); + this.activate(); + this.enableLogic(); } } else { - this.method_397().log("gun","ContinuousActionGunPlatformComponent::enabled() deactivating"); - this.method_399(); - this.method_401(); + this.getLogger().log("gun","ContinuousActionGunPlatformComponent::enabled() deactivating"); + this.deactivate(); + this.disableLogic(); } } } override public function initComponent() : void { - this.var_442 = name_508(entity.getComponentStrict(name_508)); + this.var_442 = IContinuousActionWeapon(entity.getComponentStrict(IContinuousActionWeapon)); if(this.isLocal) { entity.addEventHandler(name_252.SET_ACTIVE_STATE,this.setActiveState); entity.addEventHandler(name_252.SET_ACTIVATING_STATE,this.setActivatingState); - entity.addEventHandler(name_252.SET_DEAD_STATE,this.method_400); - entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.method_400); - entity.addEventHandler(GameEvents.BATTLE_FINISHED,this.method_400); + entity.addEventHandler(name_252.SET_DEAD_STATE,this.setInactiveState); + entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.setInactiveState); + entity.addEventHandler(GameEvents.BATTLE_FINISHED,this.setInactiveState); } } @@ -101,17 +101,17 @@ package package_74 public function method_396() : Number { - return this.method_398(name_182.timeSeconds,this.var_437) / this.energyCapacity; + return this.getCurrentEnergy(name_182.timeSeconds,this.var_437) / this.energyCapacity; } public function method_394() : void { if(!this.var_438) { - this.method_397().log("gun","ContinuousActionGunPlatformComponent::pullTrigger()"); + this.getLogger().log("gun","ContinuousActionGunPlatformComponent::pullTrigger()"); this.var_438 = true; - this.method_402(); - this.method_403(); + this.activate(); + this.enableLogic(); } } @@ -119,14 +119,14 @@ package package_74 { if(this.var_438) { - this.method_397().log("gun","ContinuousActionGunPlatformComponent::releaseTrigger()"); + this.getLogger().log("gun","ContinuousActionGunPlatformComponent::releaseTrigger()"); this.var_438 = false; - this.method_399(); - this.method_401(); + this.deactivate(); + this.disableLogic(); } } - private function method_397() : name_160 + private function getLogger() : name_160 { return name_160(OSGi.name_8().name_30(name_160)); } @@ -137,19 +137,19 @@ package package_74 public function runLogic() : void { - var currentEnergy:Number = this.method_398(name_182.timeSeconds,this.var_437); + var currentEnergy:Number = this.getCurrentEnergy(name_182.timeSeconds,this.var_437); if(currentEnergy > 0) { this.var_442.update(); } else { - this.method_399(); - this.method_401(); + this.deactivate(); + this.disableLogic(); } } - private function method_398(time:Number, active:Boolean) : Number + private function getCurrentEnergy(time:Number, active:Boolean) : Number { var energy:Number = NaN; if(active) @@ -171,7 +171,7 @@ package package_74 return energy; } - private function method_403() : void + private function enableLogic() : void { if(!this.var_441 && this.var_439) { @@ -180,7 +180,7 @@ package package_74 } } - private function method_401() : void + private function disableLogic() : void { if(this.var_441) { @@ -189,7 +189,7 @@ package package_74 } } - private function method_402() : void + private function activate() : void { var now:Number = NaN; var currentEnergy:Number = NaN; @@ -198,12 +198,12 @@ package package_74 this.var_437 = true; this.var_442.start(); now = name_182.timeSeconds; - currentEnergy = this.method_398(now,false); + currentEnergy = this.getCurrentEnergy(now,false); this.baseTime = now - (this.energyCapacity - currentEnergy) / this.energyDrainRate; } } - private function method_399() : void + private function deactivate() : void { var now:Number = NaN; if(this.var_437) @@ -211,7 +211,7 @@ package package_74 this.var_437 = false; this.var_442.stop(); now = name_182.timeSeconds; - this.baseTime = now - this.method_398(now,true) / this.energyRecoveryRate; + this.baseTime = now - this.getCurrentEnergy(now,true) / this.energyRecoveryRate; } } @@ -220,7 +220,7 @@ package package_74 this.name_308 = true; } - private function method_400(eventType:String, eventData:*) : void + private function setInactiveState(eventType:String, eventData:*) : void { this.name_308 = false; } diff --git a/src/alternativa/tanks/game/weapons/EnergyShotType.as b/src/alternativa/tanks/game/weapons/EnergyShotType.as new file mode 100644 index 0000000..d221e0f --- /dev/null +++ b/src/alternativa/tanks/game/weapons/EnergyShotType.as @@ -0,0 +1,15 @@ +package alternativa.tanks.game.weapons +{ + public class EnergyShotType + { + public static const NORMAL_SHOT:EnergyShotType = new EnergyShotType(); + + public static const CLOSE_SHOT:EnergyShotType = new EnergyShotType(); + + public function EnergyShotType() + { + super(); + } + } +} + diff --git a/src/package_74/name_283.as b/src/alternativa/tanks/game/weapons/EnergyShotWeaponComponent.as similarity index 76% rename from src/package_74/name_283.as rename to src/alternativa/tanks/game/weapons/EnergyShotWeaponComponent.as index 3b24aa3..a1e93da 100644 --- a/src/package_74/name_283.as +++ b/src/alternativa/tanks/game/weapons/EnergyShotWeaponComponent.as @@ -1,4 +1,4 @@ -package package_74 +package alternativa.tanks.game.weapons { import alternativa.tanks.game.EntityComponent; import alternativa.tanks.game.GameKernel; @@ -18,7 +18,7 @@ package package_74 import package_90.name_273; import package_92.name_271; - public class name_283 extends EntityComponent implements class_24, class_25, name_477 + public class EnergyShotWeaponComponent extends EntityComponent implements IBasicWeapon, IWeapon, name_477 { private static const COLLISION_MASK:int = name_257.STATIC | name_257.WEAPON; @@ -50,9 +50,9 @@ package package_74 private var targetingSystem:name_622; - private var ammunition:class_23; + private var ammunition:IEnergyAmmunition; - private var callback:name_621; + private var callback:IEnergyShotWeaponCallback; private var isActive:Boolean; @@ -82,7 +82,7 @@ package package_74 private var barrelIndex:int; - public function name_283(energyCapacity:Number, energyPerShot:Number, energyRechargeRate:Number, reloadTime:int, recoilForce:Number, maxRange:Number, targetingSystem:name_622, callback:name_621, isActive:Boolean) + public function EnergyShotWeaponComponent(energyCapacity:Number, energyPerShot:Number, energyRechargeRate:Number, reloadTime:int, recoilForce:Number, maxRange:Number, targetingSystem:name_622, callback:IEnergyShotWeaponCallback, isActive:Boolean) { super(); this.energyCapacity = energyCapacity; @@ -96,7 +96,7 @@ package package_74 this.isActive = isActive; } - public function method_383(callback:name_621) : void + public function method_383(callback:IEnergyShotWeaponCallback) : void { this.callback = callback; } @@ -111,14 +111,14 @@ package package_74 this.var_445 = class_15(entity.getComponentStrict(class_15)); this.chassisComponent = name_236(entity.getComponentStrict(name_236)); this.var_447 = class_26(entity.getComponentStrict(class_26)); - this.ammunition = class_23(entity.getComponentStrict(class_23)); + this.ammunition = IEnergyAmmunition(entity.getComponentStrict(IEnergyAmmunition)); if(this.isActive) { entity.addEventHandler(name_252.SET_ACTIVE_STATE,this.setActiveState); - entity.addEventHandler(name_252.SET_ACTIVATING_STATE,this.method_400); - entity.addEventHandler(name_252.SET_DEAD_STATE,this.method_400); - entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.method_400); - entity.addEventHandler(GameEvents.BATTLE_FINISHED,this.method_400); + entity.addEventHandler(name_252.SET_ACTIVATING_STATE,this.setInactiveState); + entity.addEventHandler(name_252.SET_DEAD_STATE,this.setInactiveState); + entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.setInactiveState); + entity.addEventHandler(GameEvents.BATTLE_FINISHED,this.setInactiveState); } } @@ -141,7 +141,7 @@ package package_74 this.var_438 = true; if(this.var_439) { - this.method_403(); + this.enableLogic(); } } } @@ -151,7 +151,7 @@ package package_74 if(this.var_438) { this.var_438 = false; - this.method_401(); + this.disableLogic(); } } @@ -162,7 +162,7 @@ package package_74 public function method_396() : Number { - return this.method_398(name_182.time,this.baseTime) / this.energyCapacity; + return this.getCurrentEnergy(name_182.time,this.baseTime) / this.energyCapacity; } public function runLogic() : void @@ -171,10 +171,10 @@ package package_74 var shotId:int = 0; var shooterBody:name_271 = null; var collisionDetector:name_256 = null; - var shotType:name_496 = null; - var round:name_233 = null; + var shotType:EnergyShotType = null; + var round:IGenericRound = null; var now:int = name_182.time; - var currentEnergy:Number = this.method_398(now,this.baseTime); + var currentEnergy:Number = this.getCurrentEnergy(now,this.baseTime); if(now >= this.var_446 && currentEnergy >= this.energyPerShot) { this.var_446 = now + this.reloadTime; @@ -188,16 +188,16 @@ package package_74 filter.body = shooterBody; if(collisionDetector.raycast(barrelOrigin,gunDirection,COLLISION_MASK,barrelLength + 0.01,filter,rayHit)) { - shotType = name_496.CLOSE_SHOT; + shotType = EnergyShotType.CLOSE_SHOT; shotDirection.copy(gunDirection); } else { - shotType = name_496.NORMAL_SHOT; + shotType = EnergyShotType.NORMAL_SHOT; this.targetingSystem.name_624(shooterBody,muzzlePosition,gunDirection,gunElevationAxis,this.maxRange,shotDirection); } filter.body = null; - this.method_415(shotType,this.barrelIndex,barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); + this.doShowShotEffects(shotType,this.barrelIndex,barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); if(this.callback != null) { this.callback.name_623(shotId,shotType,shotDirection,this.barrelIndex); @@ -208,14 +208,14 @@ package package_74 } } - public function method_372(shotId:int, shotType:name_496, shotDirection:name_194, barrelIndex:int) : void + public function method_372(shotId:int, shotType:EnergyShotType, shotDirection:name_194, barrelIndex:int) : void { var shooterBody:name_271 = this.chassisComponent.getBody(); var barrelLength:Number = Number(this.var_445.getBarrelLength(barrelIndex)); this.var_445.getGunData(barrelIndex,barrelOrigin,gunDirection,gunElevationAxis); muzzlePosition.copy(barrelOrigin).method_362(barrelLength,gunDirection); - this.method_415(shotType,barrelIndex,barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); - var round:name_233 = this.ammunition.getRound(shotType,this.maxRange); + this.doShowShotEffects(shotType,barrelIndex,barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); + var round:IGenericRound = this.ammunition.getRound(shotType,this.maxRange); round.method_372(this.gameKernel,shotId,shooterBody,barrelOrigin,barrelLength,shotDirection,muzzlePosition); } @@ -233,21 +233,21 @@ package package_74 { if(this.var_438) { - this.method_403(); + this.enableLogic(); } } else { - this.method_401(); + this.disableLogic(); } } } - private function method_415(shotType:name_496, barrelIndex:int, barrelOrigin:name_194, muzzlePosition:name_194, gunDirection:name_194, gunElevationAxis:name_194) : void + private function doShowShotEffects(shotType:EnergyShotType, barrelIndex:int, barrelOrigin:name_194, muzzlePosition:name_194, gunDirection:name_194, gunElevationAxis:name_194) : void { recoilForceVector.copy(gunDirection).scale(-this.recoilForce); this.chassisComponent.getBody().name_525(barrelOrigin,recoilForceVector); - if(shotType == name_496.NORMAL_SHOT) + if(shotType == EnergyShotType.NORMAL_SHOT) { this.var_447.method_411(barrelIndex,barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); } @@ -258,12 +258,12 @@ package package_74 this.name_308 = true; } - private function method_400(eventType:String, eventData:*) : void + private function setInactiveState(eventType:String, eventData:*) : void { this.name_308 = false; } - private function method_403() : void + private function enableLogic() : void { if(!this.var_441) { @@ -272,7 +272,7 @@ package package_74 } } - private function method_401() : void + private function disableLogic() : void { if(this.var_441) { @@ -281,7 +281,7 @@ package package_74 } } - private function method_398(time:int, baseTime:int) : Number + private function getCurrentEnergy(time:int, baseTime:int) : Number { var energy:Number = 0.001 * (time - baseTime) * this.energyRechargeRate; if(energy < 0) diff --git a/src/package_74/class_24.as b/src/alternativa/tanks/game/weapons/IBasicWeapon.as similarity index 61% rename from src/package_74/class_24.as rename to src/alternativa/tanks/game/weapons/IBasicWeapon.as index ef0e7b2..9f8192f 100644 --- a/src/package_74/class_24.as +++ b/src/alternativa/tanks/game/weapons/IBasicWeapon.as @@ -1,6 +1,6 @@ -package package_74 +package alternativa.tanks.game.weapons { - public interface class_24 + public interface IBasicWeapon { function method_394() : void; diff --git a/src/package_74/name_508.as b/src/alternativa/tanks/game/weapons/IContinuousActionWeapon.as similarity index 56% rename from src/package_74/name_508.as rename to src/alternativa/tanks/game/weapons/IContinuousActionWeapon.as index dc82856..99167bb 100644 --- a/src/package_74/name_508.as +++ b/src/alternativa/tanks/game/weapons/IContinuousActionWeapon.as @@ -1,6 +1,6 @@ -package package_74 +package alternativa.tanks.game.weapons { - public interface name_508 + public interface IContinuousActionWeapon { function start() : void; diff --git a/src/alternativa/tanks/game/weapons/IEnergyAmmunition.as b/src/alternativa/tanks/game/weapons/IEnergyAmmunition.as new file mode 100644 index 0000000..e03d037 --- /dev/null +++ b/src/alternativa/tanks/game/weapons/IEnergyAmmunition.as @@ -0,0 +1,8 @@ +package alternativa.tanks.game.weapons +{ + public interface IEnergyAmmunition + { + function getRound(param1:EnergyShotType, param2:Number) : IGenericRound; + } +} + diff --git a/src/alternativa/tanks/game/weapons/IEnergyShotWeaponCallback.as b/src/alternativa/tanks/game/weapons/IEnergyShotWeaponCallback.as new file mode 100644 index 0000000..ff5bd8f --- /dev/null +++ b/src/alternativa/tanks/game/weapons/IEnergyShotWeaponCallback.as @@ -0,0 +1,10 @@ +package alternativa.tanks.game.weapons +{ + import package_46.name_194; + + public interface IEnergyShotWeaponCallback + { + function name_623(param1:int, param2:EnergyShotType, param3:name_194, param4:int) : void; + } +} + diff --git a/src/alternativa/tanks/game/weapons/IGenericAmmunition.as b/src/alternativa/tanks/game/weapons/IGenericAmmunition.as new file mode 100644 index 0000000..47fb1a5 --- /dev/null +++ b/src/alternativa/tanks/game/weapons/IGenericAmmunition.as @@ -0,0 +1,8 @@ +package alternativa.tanks.game.weapons +{ + public interface IGenericAmmunition + { + function getRound() : IGenericRound; + } +} + diff --git a/src/package_74/name_233.as b/src/alternativa/tanks/game/weapons/IGenericRound.as similarity index 76% rename from src/package_74/name_233.as rename to src/alternativa/tanks/game/weapons/IGenericRound.as index b20377f..20e0d50 100644 --- a/src/package_74/name_233.as +++ b/src/alternativa/tanks/game/weapons/IGenericRound.as @@ -1,10 +1,10 @@ -package package_74 +package alternativa.tanks.game.weapons { import alternativa.tanks.game.GameKernel; import package_46.name_194; import package_92.name_271; - public interface name_233 + public interface IGenericRound { function method_372(param1:GameKernel, param2:int, param3:name_271, param4:name_194, param5:Number, param6:name_194, param7:name_194) : void; } diff --git a/src/package_74/name_524.as b/src/alternativa/tanks/game/weapons/IGenericTargetingSystem.as similarity index 72% rename from src/package_74/name_524.as rename to src/alternativa/tanks/game/weapons/IGenericTargetingSystem.as index 6d312a2..62b91ed 100644 --- a/src/package_74/name_524.as +++ b/src/alternativa/tanks/game/weapons/IGenericTargetingSystem.as @@ -1,9 +1,9 @@ -package package_74 +package alternativa.tanks.game.weapons { import package_46.name_194; import package_92.name_271; - public interface name_524 + public interface IGenericTargetingSystem { function name_527(param1:name_271, param2:name_194, param3:name_194, param4:name_194, param5:Number, param6:name_194, param7:Number, param8:name_194) : void; } diff --git a/src/alternativa/tanks/game/weapons/IInstantShotWeaponCallback.as b/src/alternativa/tanks/game/weapons/IInstantShotWeaponCallback.as new file mode 100644 index 0000000..1189027 --- /dev/null +++ b/src/alternativa/tanks/game/weapons/IInstantShotWeaponCallback.as @@ -0,0 +1,8 @@ +package alternativa.tanks.game.weapons +{ + public interface IInstantShotWeaponCallback + { + function name_526() : void; + } +} + diff --git a/src/alternativa/tanks/game/weapons/IWeapon.as b/src/alternativa/tanks/game/weapons/IWeapon.as new file mode 100644 index 0000000..dd4155f --- /dev/null +++ b/src/alternativa/tanks/game/weapons/IWeapon.as @@ -0,0 +1,8 @@ +package alternativa.tanks.game.weapons +{ + public interface IWeapon + { + function method_396() : Number; + } +} + diff --git a/src/package_74/name_327.as b/src/alternativa/tanks/game/weapons/IWeaponDistanceWeakening.as similarity index 61% rename from src/package_74/name_327.as rename to src/alternativa/tanks/game/weapons/IWeaponDistanceWeakening.as index 033b979..18f850a 100644 --- a/src/package_74/name_327.as +++ b/src/alternativa/tanks/game/weapons/IWeaponDistanceWeakening.as @@ -1,6 +1,6 @@ -package package_74 +package alternativa.tanks.game.weapons { - public interface name_327 + public interface IWeaponDistanceWeakening { function name_554(param1:Number) : Number; diff --git a/src/package_74/name_263.as b/src/alternativa/tanks/game/weapons/InstantShotWeaponComponent.as similarity index 79% rename from src/package_74/name_263.as rename to src/alternativa/tanks/game/weapons/InstantShotWeaponComponent.as index 2bc8225..73111d3 100644 --- a/src/package_74/name_263.as +++ b/src/alternativa/tanks/game/weapons/InstantShotWeaponComponent.as @@ -1,4 +1,4 @@ -package package_74 +package alternativa.tanks.game.weapons { import alternativa.tanks.game.EntityComponent; import alternativa.tanks.game.GameKernel; @@ -14,7 +14,7 @@ package package_74 import package_75.name_236; import package_92.name_271; - public class name_263 extends EntityComponent implements class_25, class_24, name_477 + public class InstantShotWeaponComponent extends EntityComponent implements IWeapon, IBasicWeapon, name_477 { private static var barrelOrigin:name_194 = new name_194(); @@ -34,11 +34,11 @@ package package_74 private var recoilForce:Number; - private var targetingSystem:name_524; + private var targetingSystem:IGenericTargetingSystem; - private var ammunition:class_14; + private var ammunition:IGenericAmmunition; - private var callback:name_523; + private var callback:IInstantShotWeaponCallback; private var var_446:int; @@ -62,7 +62,7 @@ package package_74 private var isActive:Boolean; - public function name_263(reloadTime:int, recoilForce:Number, targetingSystem:name_524, ammunition:class_14, callback:name_523, isActive:Boolean) + public function InstantShotWeaponComponent(reloadTime:int, recoilForce:Number, targetingSystem:IGenericTargetingSystem, ammunition:IGenericAmmunition, callback:IInstantShotWeaponCallback, isActive:Boolean) { super(); this.reloadTime = reloadTime; @@ -81,10 +81,10 @@ package package_74 if(this.isActive) { entity.addEventHandler(name_252.SET_ACTIVE_STATE,this.setActiveState); - entity.addEventHandler(name_252.SET_ACTIVATING_STATE,this.method_400); - entity.addEventHandler(name_252.SET_DEAD_STATE,this.method_400); - entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.method_400); - entity.addEventHandler(GameEvents.BATTLE_FINISHED,this.method_400); + entity.addEventHandler(name_252.SET_ACTIVATING_STATE,this.setInactiveState); + entity.addEventHandler(name_252.SET_DEAD_STATE,this.setInactiveState); + entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.setInactiveState); + entity.addEventHandler(GameEvents.BATTLE_FINISHED,this.setInactiveState); } } @@ -93,7 +93,7 @@ package package_74 this.name_308 = true; } - private function method_400(eventType:String, eventData:*) : void + private function setInactiveState(eventType:String, eventData:*) : void { this.name_308 = false; } @@ -123,7 +123,7 @@ package package_74 this.var_438 = true; if(this.var_439) { - this.method_403(); + this.enableLogic(); } } } @@ -133,7 +133,7 @@ package package_74 if(this.var_438) { this.var_438 = false; - this.method_401(); + this.disableLogic(); } } @@ -156,11 +156,11 @@ package package_74 this.var_445.getGunData(BARREL_INDEX,barrelOrigin,gunDirection,gunElevationAxis); var barrelLength:Number = Number(this.var_445.getBarrelLength(BARREL_INDEX)); muzzlePosition.copy(barrelOrigin).method_362(barrelLength,gunDirection); - this.method_415(barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); + this.doShowShotEffects(barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); var shotId:int = this.var_448++; var shooterBody:name_271 = this.chassisComponent.getBody(); this.targetingSystem.name_527(shooterBody,muzzlePosition,barrelOrigin,gunDirection,barrelLength,gunElevationAxis,name_501.BIG_VALUE,shotDirection); - var round:name_233 = this.ammunition.getRound(); + var round:IGenericRound = this.ammunition.getRound(); round.method_372(this.gameKernel,shotId,shooterBody,barrelOrigin,barrelLength,shotDirection,muzzlePosition); } @@ -178,12 +178,12 @@ package package_74 { if(this.var_438) { - this.method_403(); + this.enableLogic(); } } else { - this.method_401(); + this.disableLogic(); } } } @@ -192,17 +192,17 @@ package package_74 { this.var_445.getGunData(BARREL_INDEX,barrelOrigin,gunDirection,gunElevationAxis); muzzlePosition.copy(barrelOrigin).method_362(this.var_445.getBarrelLength(BARREL_INDEX),gunDirection); - this.method_415(barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); + this.doShowShotEffects(barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); } - private function method_415(barrelOrigin:name_194, muzzlePosition:name_194, gunDirection:name_194, gunElevationAxis:name_194) : void + private function doShowShotEffects(barrelOrigin:name_194, muzzlePosition:name_194, gunDirection:name_194, gunElevationAxis:name_194) : void { recoilForceVector.copy(gunDirection).scale(-this.recoilForce); this.chassisComponent.getBody().name_525(barrelOrigin,recoilForceVector); this.var_447.method_411(BARREL_INDEX,barrelOrigin,muzzlePosition,gunDirection,gunElevationAxis); } - private function method_403() : void + private function enableLogic() : void { if(!this.var_441) { @@ -211,7 +211,7 @@ package package_74 } } - private function method_401() : void + private function disableLogic() : void { if(this.var_441) { diff --git a/src/package_74/name_240.as b/src/alternativa/tanks/game/weapons/SimpleTargetEvaluator.as similarity index 51% rename from src/package_74/name_240.as rename to src/alternativa/tanks/game/weapons/SimpleTargetEvaluator.as index dc1489d..648c117 100644 --- a/src/package_74/name_240.as +++ b/src/alternativa/tanks/game/weapons/SimpleTargetEvaluator.as @@ -1,13 +1,13 @@ -package package_74 +package alternativa.tanks.game.weapons { import package_79.name_326; import package_92.name_271; - public class name_240 implements name_326 + public class SimpleTargetEvaluator implements name_326 { - public static const INSTANCE:name_240 = new name_240(); + public static const INSTANCE:SimpleTargetEvaluator = new SimpleTargetEvaluator(); - public function name_240() + public function SimpleTargetEvaluator() { super(); } diff --git a/src/alternativa/tanks/game/weapons/WeaponConst.as b/src/alternativa/tanks/game/weapons/WeaponConst.as new file mode 100644 index 0000000..dec0731 --- /dev/null +++ b/src/alternativa/tanks/game/weapons/WeaponConst.as @@ -0,0 +1,13 @@ +package alternativa.tanks.game.weapons +{ + public class WeaponConst + { + public static const BASE_FORCE:Number = 5000000; + + public function WeaponConst() + { + super(); + } + } +} + diff --git a/src/package_74/name_553.as b/src/alternativa/tanks/game/weapons/WeaponHit.as similarity index 82% rename from src/package_74/name_553.as rename to src/alternativa/tanks/game/weapons/WeaponHit.as index aec5797..198b44a 100644 --- a/src/package_74/name_553.as +++ b/src/alternativa/tanks/game/weapons/WeaponHit.as @@ -1,9 +1,9 @@ -package package_74 +package alternativa.tanks.game.weapons { import package_46.name_194; import package_92.name_271; - public class name_553 + public class WeaponHit { public var distance:Number; @@ -15,7 +15,7 @@ package package_74 public var normal:name_194 = new name_194(); - public function name_553() + public function WeaponHit() { super(); } diff --git a/src/package_101/name_304.as b/src/package_101/name_304.as index 5198734..bbd8370 100644 --- a/src/package_101/name_304.as +++ b/src/package_101/name_304.as @@ -5,16 +5,16 @@ package package_101 import package_27.name_501; import package_46.name_194; import package_72.class_12; - import package_74.name_233; - import package_74.name_327; - import package_74.name_553; + import alternativa.tanks.game.weapons.IGenericRound; + import alternativa.tanks.game.weapons.IWeaponDistanceWeakening; + import alternativa.tanks.game.weapons.WeaponHit; import package_76.name_256; import package_86.name_257; import package_86.name_540; import package_90.name_273; import package_92.name_271; - public class name_304 implements name_233 + public class name_304 implements IGenericRound { private static const COLLISION_MASK:int = name_257.STATIC | name_257.WEAPON; @@ -24,17 +24,17 @@ package package_101 private static var rayHit:name_273 = new name_273(); - private static var hitInfo:name_553 = new name_553(); + private static var hitInfo:WeaponHit = new WeaponHit(); private var impactForce:Number; - private var weakening:name_327; + private var weakening:IWeaponDistanceWeakening; private var effects:class_12; private var callback:name_552; - public function name_304(impactForce:Number, weakening:name_327, effects:class_12) + public function name_304(impactForce:Number, weakening:IWeaponDistanceWeakening, effects:class_12) { super(); this.impactForce = impactForce; diff --git a/src/package_118/name_550.as b/src/package_118/name_550.as index 69ce769..711163d 100644 --- a/src/package_118/name_550.as +++ b/src/package_118/name_550.as @@ -5,9 +5,9 @@ package package_118 import package_27.name_501; import package_46.name_194; import package_72.class_12; - import package_74.name_233; - import package_74.name_327; - import package_74.name_553; + import alternativa.tanks.game.weapons.IGenericRound; + import alternativa.tanks.game.weapons.IWeaponDistanceWeakening; + import alternativa.tanks.game.weapons.WeaponHit; import package_86.name_257; import package_86.name_468; import package_86.name_540; @@ -15,7 +15,7 @@ package package_118 import package_90.name_273; import package_92.name_271; - public class name_550 implements name_233 + public class name_550 implements IGenericRound { private static const HIT_POINT_CORRECTION:Number = 1; @@ -23,17 +23,17 @@ package package_118 private static var force:name_194 = new name_194(); - private static var splashHits:Vector. = new Vector.(); + private static var splashHits:Vector. = new Vector.(); private static var rayHit:name_273 = new name_273(); private static var filter:name_540 = new name_540(); - private static var hitInfo:name_553 = new name_553(); + private static var hitInfo:WeaponHit = new WeaponHit(); private var directImpactForce:Number; - private var weakening:name_327; + private var weakening:IWeaponDistanceWeakening; private var splashDamage:class_37; @@ -45,7 +45,7 @@ package package_118 private var callback:name_552; - public function name_550(directImpactForce:Number, weakening:name_327, splashDamage:class_37, effects:class_12, collisionDetector:name_468, splashTargetFilter:class_38) + public function name_550(directImpactForce:Number, weakening:IWeaponDistanceWeakening, splashDamage:class_37, effects:class_12, collisionDetector:name_468, splashTargetFilter:class_38) { super(); this.directImpactForce = directImpactForce; @@ -114,12 +114,12 @@ package package_118 this.effects.createEffects(hitPosition,weakeningCoefficient,this.splashDamage.radius); } - private function method_760(hitPosition:name_194, primaryTarget:name_271, impactForce:Number, splashHits:Vector.) : void + private function method_760(hitPosition:name_194, primaryTarget:name_271, impactForce:Number, splashHits:Vector.) : void { var bodyDistance:name_654 = null; var targetBody:name_271 = null; var splashImpactForce:Number = NaN; - var weaponHit:name_553 = null; + var weaponHit:WeaponHit = null; this.splashTargetFilter.method_759(primaryTarget); var objectsInRadius:Vector. = this.collisionDetector.method_651(hitPosition,this.splashDamage.radius,this.splashTargetFilter); this.splashTargetFilter.method_759(null); @@ -133,7 +133,7 @@ package package_118 targetBody.name_585(force); if(splashHits != null) { - weaponHit = new name_553(); + weaponHit = new WeaponHit(); weaponHit.distance = bodyDistance.distance; weaponHit.body = targetBody; splashHits.push(weaponHit); diff --git a/src/package_119/name_552.as b/src/package_119/name_552.as index 58cec0d..4b86e1f 100644 --- a/src/package_119/name_552.as +++ b/src/package_119/name_552.as @@ -1,10 +1,10 @@ package package_119 { - import package_74.name_553; + import alternativa.tanks.game.weapons.WeaponHit; public interface name_552 { - function name_555(param1:int, param2:name_553, param3:Vector.) : void; + function name_555(param1:int, param2:WeaponHit, param3:Vector.) : void; } } diff --git a/src/package_71/name_315.as b/src/package_71/name_315.as index b589add..3f1a003 100644 --- a/src/package_71/name_315.as +++ b/src/package_71/name_315.as @@ -7,7 +7,7 @@ package package_71 import alternativa.tanks.game.subsystems.inputsystem.KeyboardEventType; import alternativa.tanks.game.subsystems.inputsystem.IInput; import package_42.name_477; - import package_74.class_24; + import alternativa.tanks.game.weapons.IBasicWeapon; public class name_315 extends EntityComponent implements name_477 { @@ -17,7 +17,7 @@ package package_71 private var name_308:Boolean; - private var var_442:class_24; + private var var_442:IBasicWeapon; private var var_508:Boolean; @@ -30,7 +30,7 @@ package package_71 override public function initComponent() : void { - this.var_442 = class_24(entity.getComponentStrict(class_24)); + this.var_442 = IBasicWeapon(entity.getComponentStrict(IBasicWeapon)); entity.addEventHandler(name_252.SET_ACTIVATING_STATE,this.method_408); entity.addEventHandler(name_252.SET_DEAD_STATE,this.method_408); entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.method_408); diff --git a/src/package_74/class_14.as b/src/package_74/class_14.as deleted file mode 100644 index c13b564..0000000 --- a/src/package_74/class_14.as +++ /dev/null @@ -1,8 +0,0 @@ -package package_74 -{ - public interface class_14 - { - function getRound() : name_233; - } -} - diff --git a/src/package_74/class_23.as b/src/package_74/class_23.as deleted file mode 100644 index c7b355e..0000000 --- a/src/package_74/class_23.as +++ /dev/null @@ -1,8 +0,0 @@ -package package_74 -{ - public interface class_23 - { - function getRound(param1:name_496, param2:Number) : name_233; - } -} - diff --git a/src/package_74/class_25.as b/src/package_74/class_25.as deleted file mode 100644 index 7b0523e..0000000 --- a/src/package_74/class_25.as +++ /dev/null @@ -1,8 +0,0 @@ -package package_74 -{ - public interface class_25 - { - function method_396() : Number; - } -} - diff --git a/src/package_74/name_307.as b/src/package_74/name_307.as deleted file mode 100644 index 089d37a..0000000 --- a/src/package_74/name_307.as +++ /dev/null @@ -1,13 +0,0 @@ -package package_74 -{ - public class name_307 - { - public static const BASE_FORCE:Number = 5000000; - - public function name_307() - { - super(); - } - } -} - diff --git a/src/package_74/name_496.as b/src/package_74/name_496.as deleted file mode 100644 index 3369a2a..0000000 --- a/src/package_74/name_496.as +++ /dev/null @@ -1,15 +0,0 @@ -package package_74 -{ - public class name_496 - { - public static const NORMAL_SHOT:name_496 = new name_496(); - - public static const CLOSE_SHOT:name_496 = new name_496(); - - public function name_496() - { - super(); - } - } -} - diff --git a/src/package_74/name_523.as b/src/package_74/name_523.as deleted file mode 100644 index bae6897..0000000 --- a/src/package_74/name_523.as +++ /dev/null @@ -1,8 +0,0 @@ -package package_74 -{ - public interface name_523 - { - function name_526() : void; - } -} - diff --git a/src/package_74/name_621.as b/src/package_74/name_621.as deleted file mode 100644 index 4094ab7..0000000 --- a/src/package_74/name_621.as +++ /dev/null @@ -1,10 +0,0 @@ -package package_74 -{ - import package_46.name_194; - - public interface name_621 - { - function name_623(param1:int, param2:name_496, param3:name_194, param4:int) : void; - } -} - diff --git a/src/package_79/name_261.as b/src/package_79/name_261.as index f6c7935..de97da0 100644 --- a/src/package_79/name_261.as +++ b/src/package_79/name_261.as @@ -2,14 +2,14 @@ package package_79 { import package_46.Matrix3; import package_46.name_194; - import package_74.name_524; + import alternativa.tanks.game.weapons.IGenericTargetingSystem; import package_76.name_256; import package_86.name_257; import package_86.name_540; import package_90.name_273; import package_92.name_271; - public class name_261 implements name_524 + public class name_261 implements IGenericTargetingSystem { private static var collisionMask:int = name_257.STATIC | name_257.WEAPON; diff --git a/src/package_79/name_291.as b/src/package_79/name_291.as index 0638432..8187f56 100644 --- a/src/package_79/name_291.as +++ b/src/package_79/name_291.as @@ -5,13 +5,13 @@ package package_79 import package_120.name_606; import package_46.Matrix3; import package_46.name_194; - import package_74.name_524; + import alternativa.tanks.game.weapons.IGenericTargetingSystem; import package_76.name_256; import package_86.name_257; import package_90.name_273; import package_92.name_271; - public class name_291 implements name_524 + public class name_291 implements IGenericTargetingSystem { private const COLLISION_MASK:int = name_257.WEAPON | name_257.STATIC; diff --git a/src/package_80/name_274.as b/src/package_80/name_274.as index a336be8..51ffcac 100644 --- a/src/package_80/name_274.as +++ b/src/package_80/name_274.as @@ -1,9 +1,9 @@ package package_80 { import flash.media.Sound; - import package_74.name_523; + import alternativa.tanks.game.weapons.IInstantShotWeaponCallback; - public class name_274 implements name_523 + public class name_274 implements IInstantShotWeaponCallback { private var shotSound:Sound; diff --git a/src/package_83/name_269.as b/src/package_83/name_269.as index 0935423..c957eb2 100644 --- a/src/package_83/name_269.as +++ b/src/package_83/name_269.as @@ -4,12 +4,12 @@ package package_83 import package_118.name_550; import package_119.name_552; import package_4.class_4; - import package_74.class_14; - import package_74.name_233; + import alternativa.tanks.game.weapons.IGenericAmmunition; + import alternativa.tanks.game.weapons.IGenericRound; import package_86.name_468; import package_87.name_267; - public class name_269 implements class_14 + public class name_269 implements IGenericAmmunition { private var var_468:name_550; @@ -25,7 +25,7 @@ package package_83 this.var_468.method_383(callback); } - public function getRound() : name_233 + public function getRound() : IGenericRound { return this.var_468; } diff --git a/src/package_87/name_267.as b/src/package_87/name_267.as index d2890f2..88b3e7a 100644 --- a/src/package_87/name_267.as +++ b/src/package_87/name_267.as @@ -1,8 +1,8 @@ package package_87 { - import package_74.name_327; + import alternativa.tanks.game.weapons.IWeaponDistanceWeakening; - public class name_267 implements name_327 + public class name_267 implements IWeaponDistanceWeakening { private var maximumDamageRadius:Number; diff --git a/src/package_91/name_296.as b/src/package_91/name_296.as index 78e66be..cd50d21 100644 --- a/src/package_91/name_296.as +++ b/src/package_91/name_296.as @@ -2,12 +2,12 @@ package package_91 { import alternativa.tanks.game.EntityComponent; import alternativa.tanks.game.Entity; - import package_74.class_23; - import package_74.name_233; - import package_74.name_327; - import package_74.name_496; + import alternativa.tanks.game.weapons.IEnergyAmmunition; + import alternativa.tanks.game.weapons.IGenericRound; + import alternativa.tanks.game.weapons.IWeaponDistanceWeakening; + import alternativa.tanks.game.weapons.EnergyShotType; - public class name_296 extends EntityComponent implements class_23 + public class name_296 extends EntityComponent implements IEnergyAmmunition { private static var poolSize:int; @@ -19,7 +19,7 @@ package package_91 private var effectsFactory:name_349; - public function name_296(radius:Number, roundSpeed:Number, maxRicochets:uint, impactForce:Number, weakening:name_327, effectsFactory:name_349, callback:name_499) + public function name_296(radius:Number, roundSpeed:Number, maxRicochets:uint, impactForce:Number, weakening:IWeaponDistanceWeakening, effectsFactory:name_349, callback:name_499) { super(); this.roundData = new name_498(radius,roundSpeed,maxRicochets,impactForce,weakening); @@ -33,7 +33,7 @@ package package_91 pool[_loc2_] = entity; } - public function getRound(shotType:name_496, maxRange:Number) : name_233 + public function getRound(shotType:EnergyShotType, maxRange:Number) : IGenericRound { var roundEntity:Entity = null; if(poolSize == 0) diff --git a/src/package_91/name_497.as b/src/package_91/name_497.as index b1983ea..289f201 100644 --- a/src/package_91/name_497.as +++ b/src/package_91/name_497.as @@ -8,8 +8,8 @@ package package_91 import package_45.name_182; import package_46.Matrix3; import package_46.name_194; - import package_74.name_233; - import package_74.name_496; + import alternativa.tanks.game.weapons.IGenericRound; + import alternativa.tanks.game.weapons.EnergyShotType; import package_76.name_235; import package_76.name_256; import package_76.name_631; @@ -17,7 +17,7 @@ package package_91 import package_90.name_273; import package_92.name_271; - public class name_497 extends EntityComponent implements name_465, name_233, name_631 + public class name_497 extends EntityComponent implements name_465, IGenericRound, name_631 { private static const NUM_PERIPHERAL_RAYS:int = 8; @@ -55,7 +55,7 @@ package package_91 private var effect:name_522; - private var shotType:name_496; + private var shotType:EnergyShotType; private var ricochetCount:int; @@ -73,7 +73,7 @@ package package_91 } } - public function init(shotType:name_496, roundData:name_498, maxRange:Number, effectsFactory:name_349, callback:name_499) : void + public function init(shotType:EnergyShotType, roundData:name_498, maxRange:Number, effectsFactory:name_349, callback:name_499) : void { this.shotType = shotType; this.roundData = roundData; @@ -93,7 +93,7 @@ package package_91 var physicsSystem:name_178 = gameKernel.method_112(); this.collisionDetector = physicsSystem.name_246().collisionDetector; physicsSystem.addControllerBefore(this); - if(this.shotType == name_496.NORMAL_SHOT) + if(this.shotType == EnergyShotType.NORMAL_SHOT) { physicsSystem.method_330(this); this.effect = this.effectsFactory.method_414(); @@ -232,10 +232,10 @@ package package_91 this.var_621 = 0; switch(this.shotType) { - case name_496.CLOSE_SHOT: + case EnergyShotType.CLOSE_SHOT: this.var_620.copy(barrelOrigin); break; - case name_496.NORMAL_SHOT: + case EnergyShotType.NORMAL_SHOT: this.var_620.copy(muzzlePosition); } this.method_705(this.var_620,shotDirection,this.roundData.radius); diff --git a/src/package_91/name_498.as b/src/package_91/name_498.as index 8402a9f..8694a7b 100644 --- a/src/package_91/name_498.as +++ b/src/package_91/name_498.as @@ -1,6 +1,6 @@ package package_91 { - import package_74.name_327; + import alternativa.tanks.game.weapons.IWeaponDistanceWeakening; public class name_498 { @@ -12,9 +12,9 @@ package package_91 public var impactForce:Number; - public var weakening:name_327; + public var weakening:IWeaponDistanceWeakening; - public function name_498(radius:Number, speed:Number, maxRicochets:uint, impactForce:Number, weakening:name_327) + public function name_498(radius:Number, speed:Number, maxRicochets:uint, impactForce:Number, weakening:IWeaponDistanceWeakening) { super(); this.radius = radius; diff --git a/src/package_95/name_281.as b/src/package_95/name_281.as index 87236e9..2ce9bb3 100644 --- a/src/package_95/name_281.as +++ b/src/package_95/name_281.as @@ -4,12 +4,12 @@ package package_95 import alternativa.tanks.game.EntityComponent; import alternativa.tanks.game.GameKernel; import package_46.name_194; - import package_74.name_508; + import alternativa.tanks.game.weapons.IContinuousActionWeapon; import package_75.class_15; import package_75.name_236; import package_79.name_282; - public class name_281 extends EntityComponent implements name_508 + public class name_281 extends EntityComponent implements IContinuousActionWeapon { private static var barrelOrigin:name_194 = new name_194();