Use rename identifiers

This commit is contained in:
Pyogenics
2025-05-09 18:28:28 +01:00
parent 00c1611d1b
commit c9a017270b
340 changed files with 15000 additions and 15000 deletions

View File

@@ -4,66 +4,66 @@ package versions.version2.a3d.objects
public class A3D2Mesh
{
private var §_-jD§:int;
private var var_270:int;
private var §_-3I§:Long;
private var var_101:Long;
private var §_-Hc§:int;
private var var_277:int;
private var _name:String;
private var §_-fP§:Long;
private var var_269:Long;
private var §_-eW§:Vector.<A3D2Surface>;
private var var_92:Vector.<A3D2Surface>;
private var §_-bP§:A3D2Transform;
private var var_268:A3D2Transform;
private var §_-0B§:Vector.<int>;
private var var_276:Vector.<int>;
private var §_-1u§:Boolean;
private var var_261:Boolean;
public function A3D2Mesh(boundBoxId:int, id:Long, indexBufferId:int, name:String, parentId:Long, surfaces:Vector.<A3D2Surface>, transform:A3D2Transform, vertexBuffers:Vector.<int>, visible:Boolean)
{
super();
this.§_-jD§ = boundBoxId;
this.§_-3I§ = id;
this.§_-Hc§ = indexBufferId;
this.var_270 = boundBoxId;
this.var_101 = id;
this.var_277 = indexBufferId;
this._name = name;
this.§_-fP§ = parentId;
this.§_-eW§ = surfaces;
this.§_-bP§ = transform;
this.§_-0B§ = vertexBuffers;
this.§_-1u§ = visible;
this.var_269 = parentId;
this.var_92 = surfaces;
this.var_268 = transform;
this.var_276 = vertexBuffers;
this.var_261 = visible;
}
public function get boundBoxId() : int
{
return this.§_-jD§;
return this.var_270;
}
public function set boundBoxId(value:int) : void
{
this.§_-jD§ = value;
this.var_270 = value;
}
public function get id() : Long
{
return this.§_-3I§;
return this.var_101;
}
public function set id(value:Long) : void
{
this.§_-3I§ = value;
this.var_101 = value;
}
public function get indexBufferId() : int
{
return this.§_-Hc§;
return this.var_277;
}
public function set indexBufferId(value:int) : void
{
this.§_-Hc§ = value;
this.var_277 = value;
}
public function get name() : String
@@ -78,52 +78,52 @@ package versions.version2.a3d.objects
public function get parentId() : Long
{
return this.§_-fP§;
return this.var_269;
}
public function set parentId(value:Long) : void
{
this.§_-fP§ = value;
this.var_269 = value;
}
public function get surfaces() : Vector.<A3D2Surface>
{
return this.§_-eW§;
return this.var_92;
}
public function set surfaces(value:Vector.<A3D2Surface>) : void
{
this.§_-eW§ = value;
this.var_92 = value;
}
public function get transform() : A3D2Transform
{
return this.§_-bP§;
return this.var_268;
}
public function set transform(value:A3D2Transform) : void
{
this.§_-bP§ = value;
this.var_268 = value;
}
public function get vertexBuffers() : Vector.<int>
{
return this.§_-0B§;
return this.var_276;
}
public function set vertexBuffers(value:Vector.<int>) : void
{
this.§_-0B§ = value;
this.var_276 = value;
}
public function get visible() : Boolean
{
return this.§_-1u§;
return this.var_261;
}
public function set visible(value:Boolean) : void
{
this.§_-1u§ = value;
this.var_261 = value;
}
public function toString() : String