Use rename identifiers

This commit is contained in:
Pyogenics
2025-05-09 18:28:28 +01:00
parent 00c1611d1b
commit c9a017270b
340 changed files with 15000 additions and 15000 deletions

View File

@@ -22,256 +22,256 @@ package versions.version2.a3d
public class A3D2
{
private var §_-VP§:Vector.<A3D2AmbientLight>;
private var var_401:Vector.<A3D2AmbientLight>;
private var §_-qp§:Vector.<A3D2AnimationClip>;
private var var_406:Vector.<A3D2AnimationClip>;
private var §_-Ib§:Vector.<A3D2Track>;
private var var_399:Vector.<A3D2Track>;
private var §_-0§:Vector.<A3D2Box>;
private var var_346:Vector.<A3D2Box>;
private var §_-fK§:Vector.<A3D2CubeMap>;
private var var_402:Vector.<A3D2CubeMap>;
private var §_-Gv§:Vector.<A3D2Decal>;
private var var_398:Vector.<A3D2Decal>;
private var §_-93§:Vector.<A3D2DirectionalLight>;
private var var_396:Vector.<A3D2DirectionalLight>;
private var §_-ce§:Vector.<A3D2Image>;
private var var_350:Vector.<A3D2Image>;
private var §_-jm§:Vector.<A3D2IndexBuffer>;
private var var_404:Vector.<A3D2IndexBuffer>;
private var §_-26§:Vector.<A3D2Joint>;
private var var_390:Vector.<A3D2Joint>;
private var §_-XJ§:Vector.<A3D2Map>;
private var var_349:Vector.<A3D2Map>;
private var §_-22§:Vector.<A3D2Material>;
private var var_347:Vector.<A3D2Material>;
private var §_-jz§:Vector.<A3D2Mesh>;
private var var_405:Vector.<A3D2Mesh>;
private var §_-Kq§:Vector.<A3D2Object>;
private var var_348:Vector.<A3D2Object>;
private var §_-fM§:Vector.<A3D2OmniLight>;
private var var_403:Vector.<A3D2OmniLight>;
private var §_-G0§:Vector.<A3D2Skin>;
private var var_397:Vector.<A3D2Skin>;
private var §_-pd§:Vector.<A3D2SpotLight>;
private var var_144:Vector.<A3D2SpotLight>;
private var §_-Ke§:Vector.<A3D2Sprite>;
private var var_400:Vector.<A3D2Sprite>;
private var §_-0B§:Vector.<A3D2VertexBuffer>;
private var var_276:Vector.<A3D2VertexBuffer>;
public function A3D2(ambientLights:Vector.<A3D2AmbientLight>, animationClips:Vector.<A3D2AnimationClip>, animationTracks:Vector.<A3D2Track>, boxes:Vector.<A3D2Box>, cubeMaps:Vector.<A3D2CubeMap>, decals:Vector.<A3D2Decal>, directionalLights:Vector.<A3D2DirectionalLight>, images:Vector.<A3D2Image>, indexBuffers:Vector.<A3D2IndexBuffer>, joints:Vector.<A3D2Joint>, maps:Vector.<A3D2Map>, materials:Vector.<A3D2Material>, meshes:Vector.<A3D2Mesh>, objects:Vector.<A3D2Object>, omniLights:Vector.<A3D2OmniLight>, skins:Vector.<A3D2Skin>, spotLights:Vector.<A3D2SpotLight>, sprites:Vector.<A3D2Sprite>, vertexBuffers:Vector.<A3D2VertexBuffer>)
{
super();
this.§_-VP§ = ambientLights;
this.§_-qp§ = animationClips;
this.§_-Ib§ = animationTracks;
this.§_-0§ = boxes;
this.§_-fK§ = cubeMaps;
this.§_-Gv§ = decals;
this.§_-93§ = directionalLights;
this.§_-ce§ = images;
this.§_-jm§ = indexBuffers;
this.§_-26§ = joints;
this.§_-XJ§ = maps;
this.§_-22§ = materials;
this.§_-jz§ = meshes;
this.§_-Kq§ = objects;
this.§_-fM§ = omniLights;
this.§_-G0§ = skins;
this.§_-pd§ = spotLights;
this.§_-Ke§ = sprites;
this.§_-0B§ = vertexBuffers;
this.var_401 = ambientLights;
this.var_406 = animationClips;
this.var_399 = animationTracks;
this.var_346 = boxes;
this.var_402 = cubeMaps;
this.var_398 = decals;
this.var_396 = directionalLights;
this.var_350 = images;
this.var_404 = indexBuffers;
this.var_390 = joints;
this.var_349 = maps;
this.var_347 = materials;
this.var_405 = meshes;
this.var_348 = objects;
this.var_403 = omniLights;
this.var_397 = skins;
this.var_144 = spotLights;
this.var_400 = sprites;
this.var_276 = vertexBuffers;
}
public function get ambientLights() : Vector.<A3D2AmbientLight>
{
return this.§_-VP§;
return this.var_401;
}
public function set ambientLights(value:Vector.<A3D2AmbientLight>) : void
{
this.§_-VP§ = value;
this.var_401 = value;
}
public function get animationClips() : Vector.<A3D2AnimationClip>
{
return this.§_-qp§;
return this.var_406;
}
public function set animationClips(value:Vector.<A3D2AnimationClip>) : void
{
this.§_-qp§ = value;
this.var_406 = value;
}
public function get animationTracks() : Vector.<A3D2Track>
{
return this.§_-Ib§;
return this.var_399;
}
public function set animationTracks(value:Vector.<A3D2Track>) : void
{
this.§_-Ib§ = value;
this.var_399 = value;
}
public function get boxes() : Vector.<A3D2Box>
{
return this.§_-0§;
return this.var_346;
}
public function set boxes(value:Vector.<A3D2Box>) : void
{
this.§_-0§ = value;
this.var_346 = value;
}
public function get cubeMaps() : Vector.<A3D2CubeMap>
{
return this.§_-fK§;
return this.var_402;
}
public function set cubeMaps(value:Vector.<A3D2CubeMap>) : void
{
this.§_-fK§ = value;
this.var_402 = value;
}
public function get decals() : Vector.<A3D2Decal>
{
return this.§_-Gv§;
return this.var_398;
}
public function set decals(value:Vector.<A3D2Decal>) : void
{
this.§_-Gv§ = value;
this.var_398 = value;
}
public function get directionalLights() : Vector.<A3D2DirectionalLight>
{
return this.§_-93§;
return this.var_396;
}
public function set directionalLights(value:Vector.<A3D2DirectionalLight>) : void
{
this.§_-93§ = value;
this.var_396 = value;
}
public function get images() : Vector.<A3D2Image>
{
return this.§_-ce§;
return this.var_350;
}
public function set images(value:Vector.<A3D2Image>) : void
{
this.§_-ce§ = value;
this.var_350 = value;
}
public function get indexBuffers() : Vector.<A3D2IndexBuffer>
{
return this.§_-jm§;
return this.var_404;
}
public function set indexBuffers(value:Vector.<A3D2IndexBuffer>) : void
{
this.§_-jm§ = value;
this.var_404 = value;
}
public function get joints() : Vector.<A3D2Joint>
{
return this.§_-26§;
return this.var_390;
}
public function set joints(value:Vector.<A3D2Joint>) : void
{
this.§_-26§ = value;
this.var_390 = value;
}
public function get maps() : Vector.<A3D2Map>
{
return this.§_-XJ§;
return this.var_349;
}
public function set maps(value:Vector.<A3D2Map>) : void
{
this.§_-XJ§ = value;
this.var_349 = value;
}
public function get materials() : Vector.<A3D2Material>
{
return this.§_-22§;
return this.var_347;
}
public function set materials(value:Vector.<A3D2Material>) : void
{
this.§_-22§ = value;
this.var_347 = value;
}
public function get meshes() : Vector.<A3D2Mesh>
{
return this.§_-jz§;
return this.var_405;
}
public function set meshes(value:Vector.<A3D2Mesh>) : void
{
this.§_-jz§ = value;
this.var_405 = value;
}
public function get objects() : Vector.<A3D2Object>
{
return this.§_-Kq§;
return this.var_348;
}
public function set objects(value:Vector.<A3D2Object>) : void
{
this.§_-Kq§ = value;
this.var_348 = value;
}
public function get omniLights() : Vector.<A3D2OmniLight>
{
return this.§_-fM§;
return this.var_403;
}
public function set omniLights(value:Vector.<A3D2OmniLight>) : void
{
this.§_-fM§ = value;
this.var_403 = value;
}
public function get skins() : Vector.<A3D2Skin>
{
return this.§_-G0§;
return this.var_397;
}
public function set skins(value:Vector.<A3D2Skin>) : void
{
this.§_-G0§ = value;
this.var_397 = value;
}
public function get spotLights() : Vector.<A3D2SpotLight>
{
return this.§_-pd§;
return this.var_144;
}
public function set spotLights(value:Vector.<A3D2SpotLight>) : void
{
this.§_-pd§ = value;
this.var_144 = value;
}
public function get sprites() : Vector.<A3D2Sprite>
{
return this.§_-Ke§;
return this.var_400;
}
public function set sprites(value:Vector.<A3D2Sprite>) : void
{
this.§_-Ke§ = value;
this.var_400 = value;
}
public function get vertexBuffers() : Vector.<A3D2VertexBuffer>
{
return this.§_-0B§;
return this.var_276;
}
public function set vertexBuffers(value:Vector.<A3D2VertexBuffer>) : void
{
this.§_-0B§ = value;
this.var_276 = value;
}
public function toString() : String