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	Use rename identifiers
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		| @@ -22,256 +22,256 @@ package versions.version2.a3d | ||||
|     | ||||
|    public class A3D2 | ||||
|    { | ||||
|       private var §_-VP§:Vector.<A3D2AmbientLight>; | ||||
|       private var var_401:Vector.<A3D2AmbientLight>; | ||||
|        | ||||
|       private var §_-qp§:Vector.<A3D2AnimationClip>; | ||||
|       private var var_406:Vector.<A3D2AnimationClip>; | ||||
|        | ||||
|       private var §_-Ib§:Vector.<A3D2Track>; | ||||
|       private var var_399:Vector.<A3D2Track>; | ||||
|        | ||||
|       private var §_-0§:Vector.<A3D2Box>; | ||||
|       private var var_346:Vector.<A3D2Box>; | ||||
|        | ||||
|       private var §_-fK§:Vector.<A3D2CubeMap>; | ||||
|       private var var_402:Vector.<A3D2CubeMap>; | ||||
|        | ||||
|       private var §_-Gv§:Vector.<A3D2Decal>; | ||||
|       private var var_398:Vector.<A3D2Decal>; | ||||
|        | ||||
|       private var §_-93§:Vector.<A3D2DirectionalLight>; | ||||
|       private var var_396:Vector.<A3D2DirectionalLight>; | ||||
|        | ||||
|       private var §_-ce§:Vector.<A3D2Image>; | ||||
|       private var var_350:Vector.<A3D2Image>; | ||||
|        | ||||
|       private var §_-jm§:Vector.<A3D2IndexBuffer>; | ||||
|       private var var_404:Vector.<A3D2IndexBuffer>; | ||||
|        | ||||
|       private var §_-26§:Vector.<A3D2Joint>; | ||||
|       private var var_390:Vector.<A3D2Joint>; | ||||
|        | ||||
|       private var §_-XJ§:Vector.<A3D2Map>; | ||||
|       private var var_349:Vector.<A3D2Map>; | ||||
|        | ||||
|       private var §_-22§:Vector.<A3D2Material>; | ||||
|       private var var_347:Vector.<A3D2Material>; | ||||
|        | ||||
|       private var §_-jz§:Vector.<A3D2Mesh>; | ||||
|       private var var_405:Vector.<A3D2Mesh>; | ||||
|        | ||||
|       private var §_-Kq§:Vector.<A3D2Object>; | ||||
|       private var var_348:Vector.<A3D2Object>; | ||||
|        | ||||
|       private var §_-fM§:Vector.<A3D2OmniLight>; | ||||
|       private var var_403:Vector.<A3D2OmniLight>; | ||||
|        | ||||
|       private var §_-G0§:Vector.<A3D2Skin>; | ||||
|       private var var_397:Vector.<A3D2Skin>; | ||||
|        | ||||
|       private var §_-pd§:Vector.<A3D2SpotLight>; | ||||
|       private var var_144:Vector.<A3D2SpotLight>; | ||||
|        | ||||
|       private var §_-Ke§:Vector.<A3D2Sprite>; | ||||
|       private var var_400:Vector.<A3D2Sprite>; | ||||
|        | ||||
|       private var §_-0B§:Vector.<A3D2VertexBuffer>; | ||||
|       private var var_276:Vector.<A3D2VertexBuffer>; | ||||
|        | ||||
|       public function A3D2(ambientLights:Vector.<A3D2AmbientLight>, animationClips:Vector.<A3D2AnimationClip>, animationTracks:Vector.<A3D2Track>, boxes:Vector.<A3D2Box>, cubeMaps:Vector.<A3D2CubeMap>, decals:Vector.<A3D2Decal>, directionalLights:Vector.<A3D2DirectionalLight>, images:Vector.<A3D2Image>, indexBuffers:Vector.<A3D2IndexBuffer>, joints:Vector.<A3D2Joint>, maps:Vector.<A3D2Map>, materials:Vector.<A3D2Material>, meshes:Vector.<A3D2Mesh>, objects:Vector.<A3D2Object>, omniLights:Vector.<A3D2OmniLight>, skins:Vector.<A3D2Skin>, spotLights:Vector.<A3D2SpotLight>, sprites:Vector.<A3D2Sprite>, vertexBuffers:Vector.<A3D2VertexBuffer>) | ||||
|       { | ||||
|          super(); | ||||
|          this.§_-VP§ = ambientLights; | ||||
|          this.§_-qp§ = animationClips; | ||||
|          this.§_-Ib§ = animationTracks; | ||||
|          this.§_-0§ = boxes; | ||||
|          this.§_-fK§ = cubeMaps; | ||||
|          this.§_-Gv§ = decals; | ||||
|          this.§_-93§ = directionalLights; | ||||
|          this.§_-ce§ = images; | ||||
|          this.§_-jm§ = indexBuffers; | ||||
|          this.§_-26§ = joints; | ||||
|          this.§_-XJ§ = maps; | ||||
|          this.§_-22§ = materials; | ||||
|          this.§_-jz§ = meshes; | ||||
|          this.§_-Kq§ = objects; | ||||
|          this.§_-fM§ = omniLights; | ||||
|          this.§_-G0§ = skins; | ||||
|          this.§_-pd§ = spotLights; | ||||
|          this.§_-Ke§ = sprites; | ||||
|          this.§_-0B§ = vertexBuffers; | ||||
|          this.var_401 = ambientLights; | ||||
|          this.var_406 = animationClips; | ||||
|          this.var_399 = animationTracks; | ||||
|          this.var_346 = boxes; | ||||
|          this.var_402 = cubeMaps; | ||||
|          this.var_398 = decals; | ||||
|          this.var_396 = directionalLights; | ||||
|          this.var_350 = images; | ||||
|          this.var_404 = indexBuffers; | ||||
|          this.var_390 = joints; | ||||
|          this.var_349 = maps; | ||||
|          this.var_347 = materials; | ||||
|          this.var_405 = meshes; | ||||
|          this.var_348 = objects; | ||||
|          this.var_403 = omniLights; | ||||
|          this.var_397 = skins; | ||||
|          this.var_144 = spotLights; | ||||
|          this.var_400 = sprites; | ||||
|          this.var_276 = vertexBuffers; | ||||
|       } | ||||
|        | ||||
|       public function get ambientLights() : Vector.<A3D2AmbientLight> | ||||
|       { | ||||
|          return this.§_-VP§; | ||||
|          return this.var_401; | ||||
|       } | ||||
|        | ||||
|       public function set ambientLights(value:Vector.<A3D2AmbientLight>) : void | ||||
|       { | ||||
|          this.§_-VP§ = value; | ||||
|          this.var_401 = value; | ||||
|       } | ||||
|        | ||||
|       public function get animationClips() : Vector.<A3D2AnimationClip> | ||||
|       { | ||||
|          return this.§_-qp§; | ||||
|          return this.var_406; | ||||
|       } | ||||
|        | ||||
|       public function set animationClips(value:Vector.<A3D2AnimationClip>) : void | ||||
|       { | ||||
|          this.§_-qp§ = value; | ||||
|          this.var_406 = value; | ||||
|       } | ||||
|        | ||||
|       public function get animationTracks() : Vector.<A3D2Track> | ||||
|       { | ||||
|          return this.§_-Ib§; | ||||
|          return this.var_399; | ||||
|       } | ||||
|        | ||||
|       public function set animationTracks(value:Vector.<A3D2Track>) : void | ||||
|       { | ||||
|          this.§_-Ib§ = value; | ||||
|          this.var_399 = value; | ||||
|       } | ||||
|        | ||||
|       public function get boxes() : Vector.<A3D2Box> | ||||
|       { | ||||
|          return this.§_-0§; | ||||
|          return this.var_346; | ||||
|       } | ||||
|        | ||||
|       public function set boxes(value:Vector.<A3D2Box>) : void | ||||
|       { | ||||
|          this.§_-0§ = value; | ||||
|          this.var_346 = value; | ||||
|       } | ||||
|        | ||||
|       public function get cubeMaps() : Vector.<A3D2CubeMap> | ||||
|       { | ||||
|          return this.§_-fK§; | ||||
|          return this.var_402; | ||||
|       } | ||||
|        | ||||
|       public function set cubeMaps(value:Vector.<A3D2CubeMap>) : void | ||||
|       { | ||||
|          this.§_-fK§ = value; | ||||
|          this.var_402 = value; | ||||
|       } | ||||
|        | ||||
|       public function get decals() : Vector.<A3D2Decal> | ||||
|       { | ||||
|          return this.§_-Gv§; | ||||
|          return this.var_398; | ||||
|       } | ||||
|        | ||||
|       public function set decals(value:Vector.<A3D2Decal>) : void | ||||
|       { | ||||
|          this.§_-Gv§ = value; | ||||
|          this.var_398 = value; | ||||
|       } | ||||
|        | ||||
|       public function get directionalLights() : Vector.<A3D2DirectionalLight> | ||||
|       { | ||||
|          return this.§_-93§; | ||||
|          return this.var_396; | ||||
|       } | ||||
|        | ||||
|       public function set directionalLights(value:Vector.<A3D2DirectionalLight>) : void | ||||
|       { | ||||
|          this.§_-93§ = value; | ||||
|          this.var_396 = value; | ||||
|       } | ||||
|        | ||||
|       public function get images() : Vector.<A3D2Image> | ||||
|       { | ||||
|          return this.§_-ce§; | ||||
|          return this.var_350; | ||||
|       } | ||||
|        | ||||
|       public function set images(value:Vector.<A3D2Image>) : void | ||||
|       { | ||||
|          this.§_-ce§ = value; | ||||
|          this.var_350 = value; | ||||
|       } | ||||
|        | ||||
|       public function get indexBuffers() : Vector.<A3D2IndexBuffer> | ||||
|       { | ||||
|          return this.§_-jm§; | ||||
|          return this.var_404; | ||||
|       } | ||||
|        | ||||
|       public function set indexBuffers(value:Vector.<A3D2IndexBuffer>) : void | ||||
|       { | ||||
|          this.§_-jm§ = value; | ||||
|          this.var_404 = value; | ||||
|       } | ||||
|        | ||||
|       public function get joints() : Vector.<A3D2Joint> | ||||
|       { | ||||
|          return this.§_-26§; | ||||
|          return this.var_390; | ||||
|       } | ||||
|        | ||||
|       public function set joints(value:Vector.<A3D2Joint>) : void | ||||
|       { | ||||
|          this.§_-26§ = value; | ||||
|          this.var_390 = value; | ||||
|       } | ||||
|        | ||||
|       public function get maps() : Vector.<A3D2Map> | ||||
|       { | ||||
|          return this.§_-XJ§; | ||||
|          return this.var_349; | ||||
|       } | ||||
|        | ||||
|       public function set maps(value:Vector.<A3D2Map>) : void | ||||
|       { | ||||
|          this.§_-XJ§ = value; | ||||
|          this.var_349 = value; | ||||
|       } | ||||
|        | ||||
|       public function get materials() : Vector.<A3D2Material> | ||||
|       { | ||||
|          return this.§_-22§; | ||||
|          return this.var_347; | ||||
|       } | ||||
|        | ||||
|       public function set materials(value:Vector.<A3D2Material>) : void | ||||
|       { | ||||
|          this.§_-22§ = value; | ||||
|          this.var_347 = value; | ||||
|       } | ||||
|        | ||||
|       public function get meshes() : Vector.<A3D2Mesh> | ||||
|       { | ||||
|          return this.§_-jz§; | ||||
|          return this.var_405; | ||||
|       } | ||||
|        | ||||
|       public function set meshes(value:Vector.<A3D2Mesh>) : void | ||||
|       { | ||||
|          this.§_-jz§ = value; | ||||
|          this.var_405 = value; | ||||
|       } | ||||
|        | ||||
|       public function get objects() : Vector.<A3D2Object> | ||||
|       { | ||||
|          return this.§_-Kq§; | ||||
|          return this.var_348; | ||||
|       } | ||||
|        | ||||
|       public function set objects(value:Vector.<A3D2Object>) : void | ||||
|       { | ||||
|          this.§_-Kq§ = value; | ||||
|          this.var_348 = value; | ||||
|       } | ||||
|        | ||||
|       public function get omniLights() : Vector.<A3D2OmniLight> | ||||
|       { | ||||
|          return this.§_-fM§; | ||||
|          return this.var_403; | ||||
|       } | ||||
|        | ||||
|       public function set omniLights(value:Vector.<A3D2OmniLight>) : void | ||||
|       { | ||||
|          this.§_-fM§ = value; | ||||
|          this.var_403 = value; | ||||
|       } | ||||
|        | ||||
|       public function get skins() : Vector.<A3D2Skin> | ||||
|       { | ||||
|          return this.§_-G0§; | ||||
|          return this.var_397; | ||||
|       } | ||||
|        | ||||
|       public function set skins(value:Vector.<A3D2Skin>) : void | ||||
|       { | ||||
|          this.§_-G0§ = value; | ||||
|          this.var_397 = value; | ||||
|       } | ||||
|        | ||||
|       public function get spotLights() : Vector.<A3D2SpotLight> | ||||
|       { | ||||
|          return this.§_-pd§; | ||||
|          return this.var_144; | ||||
|       } | ||||
|        | ||||
|       public function set spotLights(value:Vector.<A3D2SpotLight>) : void | ||||
|       { | ||||
|          this.§_-pd§ = value; | ||||
|          this.var_144 = value; | ||||
|       } | ||||
|        | ||||
|       public function get sprites() : Vector.<A3D2Sprite> | ||||
|       { | ||||
|          return this.§_-Ke§; | ||||
|          return this.var_400; | ||||
|       } | ||||
|        | ||||
|       public function set sprites(value:Vector.<A3D2Sprite>) : void | ||||
|       { | ||||
|          this.§_-Ke§ = value; | ||||
|          this.var_400 = value; | ||||
|       } | ||||
|        | ||||
|       public function get vertexBuffers() : Vector.<A3D2VertexBuffer> | ||||
|       { | ||||
|          return this.§_-0B§; | ||||
|          return this.var_276; | ||||
|       } | ||||
|        | ||||
|       public function set vertexBuffers(value:Vector.<A3D2VertexBuffer>) : void | ||||
|       { | ||||
|          this.§_-0B§ = value; | ||||
|          this.var_276 = value; | ||||
|       } | ||||
|        | ||||
|       public function toString() : String | ||||
|   | ||||
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