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https://github.com/MapMakersAndProgrammers/TankiOnline2.0DemoClient.git
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Initial commit
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114
src/package_71/name_316.as
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114
src/package_71/name_316.as
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package package_71
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{
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import flash.ui.Keyboard;
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import package_1.name_12;
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import package_10.class_17;
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import package_10.name_17;
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import package_10.name_57;
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import package_22.name_87;
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import package_42.name_477;
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import package_45.name_182;
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public class name_316 extends class_17 implements name_477
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{
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private static const KEY_FORWARD:uint = Keyboard.UP;
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private static const KEY_BACK:uint = Keyboard.DOWN;
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private static const KEY_LEFT:uint = Keyboard.LEFT;
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private static const KEY_RIGHT:uint = Keyboard.RIGHT;
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private static var conReverseBackTurn:name_12 = new name_12("reverse_back_turn",1,0,1);
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private static const SYNC_INTERVAL:int = 4000;
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private var input:name_87;
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private var physicsComponent:class_30;
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private var gameKernel:name_17;
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private var callback:class_29;
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private var name_308:Boolean;
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private var var_503:int;
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public function name_316(callback:class_29)
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{
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super();
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this.callback = callback;
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}
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override public function initComponent() : void
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{
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this.physicsComponent = class_30(entity.getComponentStrict(class_30));
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entity.addEventHandler(name_252.SET_ACTIVATING_STATE,this.method_410);
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entity.addEventHandler(name_252.SET_ACTIVE_STATE,this.method_410);
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entity.addEventHandler(name_252.SET_DEAD_STATE,this.method_408);
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entity.addEventHandler(name_252.SET_RESPAWN_STATE,this.method_408);
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entity.addEventHandler(name_252.SET_DISABLED_STATE,this.method_408);
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entity.addEventHandler(name_57.BATTLE_FINISHED,this.method_386);
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}
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override public function addToGame(gameKernel:name_17) : void
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{
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this.gameKernel = gameKernel;
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this.input = gameKernel.name_66();
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}
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override public function removeFromGame(gameKernel:name_17) : void
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{
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this.method_409();
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}
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public function runLogic() : void
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{
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var moveDirection:int = this.input.name_192(KEY_FORWARD) - this.input.name_192(KEY_BACK);
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var turnDirection:int = this.input.name_192(KEY_RIGHT) - this.input.name_192(KEY_LEFT);
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if(Boolean(this.physicsComponent.setChassisControls(moveDirection,turnDirection,Boolean(conReverseBackTurn.value))) || name_182.time - this.var_503 > SYNC_INTERVAL)
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{
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if(this.callback != null)
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{
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this.callback.method_448(moveDirection,turnDirection,Boolean(conReverseBackTurn.value));
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}
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this.var_503 = name_182.time;
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}
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}
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private function method_410(eventType:String, eventData:*) : void
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{
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this.name_108();
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}
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private function method_408(eventType:String, eventData:*) : void
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{
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this.method_409();
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}
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private function name_108() : void
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{
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if(!this.name_308)
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{
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this.name_308 = true;
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this.gameKernel.getLogicSystem1().addLogicUnit(this);
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}
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}
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private function method_409() : void
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{
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if(this.name_308)
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{
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this.name_308 = false;
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this.gameKernel.getLogicSystem1().removeLogicUnit(this);
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}
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}
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private function method_386(gameType:String, gameData:*) : void
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{
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this.method_409();
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}
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}
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}
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