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https://github.com/MapMakersAndProgrammers/TankiOnline2.0DemoClient.git
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166
src/alternativa/tanks/game/usertitle/component/name_245.as
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166
src/alternativa/tanks/game/usertitle/component/name_245.as
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package alternativa.tanks.game.usertitle.component
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{
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import alternativa.tanks.game.usertitle.name_607;
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import alternativa.tanks.game.usertitle.name_610;
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import alternativa.tanks.game.usertitle.name_613;
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import package_10.class_17;
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import package_10.name_17;
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import package_114.name_488;
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import package_18.name_44;
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import package_18.name_82;
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import package_45.name_182;
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import package_46.name_194;
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import package_71.name_252;
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import package_74.class_25;
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import package_75.name_236;
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public class name_245 extends class_17 implements name_82
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{
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private static const REMOTE_LABEL_OFFSET_Z:int = 200;
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private static var position:name_194 = new name_194();
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private var var_505:name_607;
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private var chassisComponent:name_236;
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private var var_442:class_25;
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private var localPlayer:Boolean;
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private var var_424:name_488;
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private var gameKernel:name_17;
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private var var_426:Boolean;
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private var var_506:name_609;
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private var titleRenderer:name_610;
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public function name_245(maxHealth:int, rankIcon:name_613, name:String, localPlayer:Boolean, label:name_617, configFlags:int, titleRenderer:name_610)
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{
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super();
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this.var_505 = new name_607(maxHealth,rankIcon,label);
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this.localPlayer = localPlayer;
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this.titleRenderer = titleRenderer;
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this.var_505.name_620(name);
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this.var_505.name_619(configFlags);
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}
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public function name_328() : Boolean
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{
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return this.var_426;
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}
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public function method_527() : Boolean
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{
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return this.localPlayer;
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}
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public function method_524(maxHealth:int) : void
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{
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this.var_505.method_524(maxHealth);
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}
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public function name_339(indicatorId:int, duration:int) : void
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{
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this.var_505.name_339(indicatorId,duration);
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}
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public function name_330(indicatorId:int) : void
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{
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this.var_505.name_330(indicatorId);
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}
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override public function initComponent() : void
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{
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this.chassisComponent = name_236(entity.getComponentStrict(name_236));
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this.var_442 = class_25(entity.getComponent(class_25));
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this.var_424 = new name_488();
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this.var_506 = new name_609(this);
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this.var_424.name_486(entity,name_252.SET_ACTIVATING_STATE,this.var_506);
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this.var_424.name_486(entity,name_252.SET_ACTIVE_STATE,this.var_506);
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this.var_424.name_486(entity,name_252.SET_DEAD_STATE,new name_492(this));
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var offSceneState:name_608 = new name_608(this);
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this.var_424.name_486(entity,name_252.SET_RESPAWN_STATE,offSceneState);
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this.var_424.name_493 = offSceneState;
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entity.addEventHandler(name_252.SET_HEALTH,this.method_525);
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}
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private function method_525(eventType:String, data:*) : void
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{
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this.setHealth(Number(data));
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}
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override public function addToGame(gameKernel:name_17) : void
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{
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this.gameKernel = gameKernel;
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this.var_505.name_612(gameKernel.name_5());
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}
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override public function removeFromGame(gameKernel:name_17) : void
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{
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this.var_424.name_493.stop();
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this.removeFromScene();
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}
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public function addToScene() : void
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{
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var renderSystem:name_44 = null;
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if(!this.var_426)
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{
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renderSystem = this.gameKernel.name_5();
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if(this.localPlayer)
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{
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this.var_505.name_615();
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}
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this.var_505.name_611(renderSystem.method_46());
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renderSystem.method_63(this);
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this.var_426 = true;
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}
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}
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public function removeFromScene() : void
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{
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if(this.var_426)
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{
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this.var_505.name_618();
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this.gameKernel.name_5().method_64(this);
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this.var_426 = false;
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}
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}
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public function setHealth(health:Number) : void
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{
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this.var_505.setHealth(health);
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}
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public function method_526(rankId:int) : void
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{
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this.var_505.method_526(rankId);
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}
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public function render() : void
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{
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this.chassisComponent.name_503(position);
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position.transform4(this.chassisComponent.name_502());
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if(this.localPlayer && this.var_442 != null)
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{
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this.var_505.name_616(this.var_442.method_396() * 100);
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}
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else
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{
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position.z += REMOTE_LABEL_OFFSET_Z;
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}
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this.titleRenderer.name_614(entity,this);
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this.var_505.update(position,name_182.time,name_182.timeDelta);
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}
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public function getTitle() : name_607
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{
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return this.var_505;
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}
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}
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}
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