mirror of
https://github.com/MapMakersAndProgrammers/TankiOnline2.0DemoClient.git
synced 2025-10-26 09:59:07 -07:00
Fix errors that were immediatley obvious
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@@ -20,7 +20,7 @@ package alternativa.engine3d.core
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alternativa3d var camera:Camera3D;
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alternativa3d var §_-T5§:Vector.<DrawUnit> = new Vector.<DrawUnit>();
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alternativa3d var name_T5:Vector.<DrawUnit> = new Vector.<DrawUnit>();
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public function Renderer()
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{
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@@ -31,10 +31,10 @@ package alternativa.engine3d.core
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{
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var list:DrawUnit = null;
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var next:DrawUnit = null;
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var drawUnitsLength:int = int(this.alternativa3d::_-T5.length);
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var drawUnitsLength:int = int(this.name_T5.length);
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for(var i:int = 0; i < drawUnitsLength; )
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{
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list = this.alternativa3d::_-T5[i];
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list = this.name_T5[i];
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if(list != null)
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{
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switch(i)
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@@ -86,11 +86,10 @@ package alternativa.engine3d.core
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}
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context.setDepthTest(false,Context3DCompareMode.LESS);
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}
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continue loop1;
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}
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i++;
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}
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this.alternativa3d::_-T5.length = 0;
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this.name_T5.length = 0;
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}
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alternativa3d function createDrawUnit(object:Object3D, program:Program3D, indexBuffer:IndexBuffer3D, firstIndex:int, numTriangles:int, debugShader:ShaderProgram = null) : DrawUnit
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@@ -116,12 +115,12 @@ package alternativa.engine3d.core
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alternativa3d function addDrawUnit(drawUnit:DrawUnit, renderPriority:int) : void
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{
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if(renderPriority >= this.alternativa3d::_-T5.length)
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if(renderPriority >= this.name_T5.length)
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{
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this.alternativa3d::_-T5.length = renderPriority + 1;
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this.name_T5.length = renderPriority + 1;
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}
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drawUnit.alternativa3d::next = this.alternativa3d::_-T5[renderPriority];
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this.alternativa3d::_-T5[renderPriority] = drawUnit;
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drawUnit.alternativa3d::next = this.name_T5[renderPriority];
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this.name_T5[renderPriority] = drawUnit;
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}
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protected function renderDrawUnit(drawUnit:DrawUnit, context:Context3D, camera:Camera3D) : void
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@@ -134,25 +133,25 @@ package alternativa.engine3d.core
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var currentTextures:int = 0;
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context.setBlendFactors(drawUnit.alternativa3d::blendSource,drawUnit.alternativa3d::blendDestination);
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context.setCulling(drawUnit.alternativa3d::culling);
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for(var i:int = 0; i < drawUnit.alternativa3d::_-3G; i++)
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for(var i:int = 0; i < drawUnit.name_3G; i++)
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{
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bufferIndex = int(drawUnit.alternativa3d::else [i]);
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bufferIndex = int(drawUnit.name_else[i]);
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bufferBit = 1 << bufferIndex;
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currentBuffers |= bufferBit;
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_usedBuffers &= ~bufferBit;
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context.setVertexBufferAt(bufferIndex,drawUnit.alternativa3d::vertexBuffers[i],drawUnit.alternativa3d::_-nw[i],drawUnit.alternativa3d::_-EL[i]);
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context.setVertexBufferAt(bufferIndex,drawUnit.alternativa3d::vertexBuffers[i],drawUnit.name_nw[i],drawUnit.name_EL[i]);
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}
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if(drawUnit.alternativa3d::_-9X > 0)
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if(drawUnit.name_9X > 0)
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{
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context.setProgramConstantsFromVector(Context3DProgramType.VERTEX,0,drawUnit.alternativa3d::_-Aq,drawUnit.alternativa3d::_-9X);
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context.setProgramConstantsFromVector(Context3DProgramType.VERTEX,0,drawUnit.name_Aq,drawUnit.name_9X);
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}
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if(drawUnit.alternativa3d::_-Kv > 0)
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if(drawUnit.name_Kv > 0)
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{
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context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,0,drawUnit.alternativa3d::_-Cl,drawUnit.alternativa3d::_-Kv);
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context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,0,drawUnit.name_Cl,drawUnit.name_Kv);
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}
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for(i = 0; i < drawUnit.alternativa3d::_-Oq; )
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for(i = 0; i < drawUnit.name_Oq; )
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{
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textureSampler = int(drawUnit.alternativa3d::_-kR[i]);
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textureSampler = int(drawUnit.name_kR[i]);
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textureBit = 1 << textureSampler;
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currentTextures |= textureBit;
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_usedTextures &= ~textureBit;
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