Fix errors that were immediatley obvious

This commit is contained in:
Pyogenics
2025-05-10 16:22:32 +01:00
parent dff7a33b36
commit 9d85a5b635
383 changed files with 6674 additions and 6653 deletions

View File

@@ -10,17 +10,17 @@ package alternativa.engine3d.animation
public class AnimationController
{
private var §_-cn§:AnimationNode;
private var name_cn:AnimationNode;
private var §_-Kq§:Vector.<Object>;
private var name_Kq:Vector.<Object>;
private var §_-62§:Vector.<Object3D> = new Vector.<Object3D>();
private var name_62:Vector.<Object3D> = new Vector.<Object3D>();
private var §_-oX§:Dictionary = new Dictionary();
private var name_oX:Dictionary = new Dictionary();
private var §_-eB§:Object = new Object();
private var name_eB:Object = new Object();
private var §_-Jl§:int = -1;
private var name_Jl:int = -1;
alternativa3d var nearestNotifyers:AnimationNotify;
@@ -31,24 +31,24 @@ package alternativa.engine3d.animation
public function get root() : AnimationNode
{
return this.§_-cn§;
return this.name_cn;
}
public function set root(value:AnimationNode) : void
{
if(this.§_-cn§ != value)
if(this.name_cn != value)
{
if(this.§_-cn§ != null)
if(this.name_cn != null)
{
this.§_-cn§.alternativa3d::setController(null);
this.§_-cn§.alternativa3d::_-Eo = false;
this.name_cn.alternativa3d::setController(null);
this.name_cn.name_Eo = false;
}
if(value != null)
{
value.alternativa3d::setController(this);
value.alternativa3d::_-Eo = true;
value.name_Eo = true;
}
this.§_-cn§ = value;
this.name_cn = value;
}
}
@@ -60,30 +60,30 @@ package alternativa.engine3d.animation
var count:int = 0;
var _loc6_:int = 0;
var object:Object3D = null;
if(this.§_-Jl§ < 0)
if(this.name_Jl < 0)
{
this.§_-Jl§ = getTimer();
this.name_Jl = getTimer();
interval = 0;
}
else
{
_loc6_ = int(getTimer());
interval = 0.001 * (_loc6_ - this.§_-Jl§);
this.§_-Jl§ = _loc6_;
interval = 0.001 * (_loc6_ - this.name_Jl);
this.name_Jl = _loc6_;
}
if(this.§_-cn§ == null)
if(this.name_cn == null)
{
return;
}
for each(data in this.§_-eB§)
for each(data in this.name_eB)
{
data.reset();
}
this.§_-cn§.alternativa3d::update(interval,1);
for(i = 0,count = int(this.§_-62§.length); i < count; )
this.name_cn.alternativa3d::update(interval,1);
for(i = 0,count = int(this.name_62.length); i < count; )
{
object = this.§_-62§[i];
data = this.§_-eB§[object.name];
object = this.name_62[i];
data = this.name_eB[object.name];
if(data != null)
{
data.apply(object);
@@ -96,28 +96,28 @@ package alternativa.engine3d.animation
{
notify.dispatchEvent(new NotifyEvent(notify));
}
notify = notify.alternativa3d::_-XY;
notify = notify.name_XY;
}
this.alternativa3d::nearestNotifyers = null;
}
alternativa3d function addObject(object:Object) : void
{
if(object in this.§_-oX§)
if(object in this.name_oX)
{
++this.§_-oX§[object];
++this.name_oX[object];
}
else
{
if(object is Object3D)
{
this.§_-62§.push(object);
this.name_62.push(object);
}
else
{
this.§_-Kq§.push(object);
this.name_Kq.push(object);
}
this.§_-oX§[object] = 1;
this.name_oX[object] = 1;
}
}
@@ -126,56 +126,56 @@ package alternativa.engine3d.animation
var index:int = 0;
var j:int = 0;
var count:int = 0;
var used:int = int(this.§_-oX§[object]);
var used:int = int(this.name_oX[object]);
used--;
if(used <= 0)
{
if(object is Object3D)
{
index = int(this.§_-62§.indexOf(object));
count = this.§_-62§.length - 1;
index = int(this.name_62.indexOf(object as Object3D));
count = this.name_62.length - 1;
for(j = index + 1; index < count; )
{
this.§_-62§[index] = this.§_-62§[j];
this.name_62[index] = this.name_62[j];
index++;
j++;
}
this.§_-62§.length = count;
this.name_62.length = count;
}
else
{
index = int(this.§_-Kq§.indexOf(object));
count = this.§_-Kq§.length - 1;
index = int(this.name_Kq.indexOf(object));
count = this.name_Kq.length - 1;
for(j = index + 1; index < count; )
{
this.§_-Kq§[index] = this.§_-Kq§[j];
this.name_Kq[index] = this.name_Kq[j];
index++;
j++;
}
this.§_-Kq§.length = count;
this.name_Kq.length = count;
}
delete this.§_-oX§[object];
delete this.name_oX[object];
}
else
{
this.§_-oX§[object] = used;
this.name_oX[object] = used;
}
}
alternativa3d function getState(name:String) : AnimationState
{
var state:AnimationState = this.§_-eB§[name];
var state:AnimationState = this.name_eB[name];
if(state == null)
{
state = new AnimationState();
this.§_-eB§[name] = state;
this.name_eB[name] = state;
}
return state;
}
public function freeze() : void
{
this.§_-Jl§ = -1;
this.name_Jl = -1;
}
}
}