package_2 alternativa.tanks.game.entities.map

This commit is contained in:
Pyogenics
2025-01-27 14:26:28 +00:00
parent fe98a1acf9
commit 3fe2487fa1
11 changed files with 119 additions and 118 deletions

View File

@@ -24,8 +24,8 @@ package
import alternativa.protocol.osgi.ProtocolActivator;
import platform.clients.fp10.libraries.alternativaprotocol.Activator;
import package_18.name_44;
import package_2.name_2;
import package_2.name_9;
import alternativa.tanks.game.entities.map.VisibleLightMaterial;
import alternativa.tanks.game.entities.map.MapMaterial;
import package_3.TankMaterial2;
import package_3.name_10;
import package_3.name_29;
@@ -69,9 +69,9 @@ package
this.initClient();
this.initConsole();
this.initOptionsSupport();
name_2.fadeRadius = 7000;
name_2.spotAngle = 140 * Math.PI / 180;
name_2.fallofAngle = 170 * Math.PI / 180;
VisibleLightMaterial.fadeRadius = 7000;
VisibleLightMaterial.spotAngle = 140 * Math.PI / 180;
VisibleLightMaterial.fallofAngle = 170 * Math.PI / 180;
this.stage3D = stage.stage3Ds[0];
this.stage3D.addEventListener(Event.CONTEXT3D_CREATE,this.onContextCreate);
this.stage3D.requestContext3D();
@@ -109,7 +109,7 @@ package
new ConsoleVarFloat("beam_fallof",170,0,180,this.onLightSettingsChange);
new ConsoleVarFloat("beam_fallof",170,0,180,this.onLightSettingsChange);
new ConsoleVarFloat("camera_smoothing",20,0,200,this.onControllerSettingsChange);
name_9.fogMode = name_9.DISABLED;
MapMaterial.fogMode = MapMaterial.DISABLED;
name_10.fogMode = name_10.DISABLED;
name_7.fogMode = name_7.DISABLED;
TankMaterial2.fogMode = name_7.DISABLED;
@@ -127,13 +127,13 @@ package
switch(param1.name_32())
{
case "beam_distance":
name_2.fadeRadius = ConsoleVarFloat(param1).value;
VisibleLightMaterial.fadeRadius = ConsoleVarFloat(param1).value;
break;
case "beam_spot":
name_2.spotAngle = ConsoleVarFloat(param1).value * Math.PI / 180;
VisibleLightMaterial.spotAngle = ConsoleVarFloat(param1).value * Math.PI / 180;
break;
case "beam_fallof":
name_2.fallofAngle = ConsoleVarFloat(param1).value * Math.PI / 180;
VisibleLightMaterial.fallofAngle = ConsoleVarFloat(param1).value * Math.PI / 180;
}
}