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			192 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| Changelog Alternativa3D
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| 
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| 8.32.0
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| ----
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| Added:
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| + Basic Stage3D constrained profile support.
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| + Object3D: added excludeLight() method for controlling light's influence on object.
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| + BitmapTextureResource: added resizeForGPU option to turn on the automatic source bitmap resize.
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| + Added support for right and middle mouse buttons in the mouse events system (work in FP 11.2 and swf-version >= 15).
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| 
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| Fixed:
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| = Mouse events system will be automatically disabled when there are no listeners in the scene.
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| = StandardMaterial: optimized drawing with many lights.
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| = Camera3D: optimized rendering with shadows.
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| = Parser3DS: greatly reduced models parsing time.
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| = Box: fixed incorrect vertices tangents and binormals data.
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| = Decal: fixed incorrect appearance in the scene with small Camera3D nearClipping setting.
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| = LOD: fixed operation of lights and occluders contained in it.
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| = ExporterA3D: meshes without geometry will export as Object3D now.
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| = AnimationClip: slice() and clone() methods will set animated and loop properties of new instance now.
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| 
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| Removed:
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| - Diagram: removed CPU time.
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| 
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| 8.31.0
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| ---
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| Fixed:
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| = Optimized scene rendering.
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| = Increased materials performance.
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| = AnimationController: fixed error when notifiers usage causes animation goes in infinite loop.
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| = Camera3D: fixed a bug with duplicating diagram.
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| 
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| 8.30.0
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| ---
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| Fixed:
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| = OmniLightShadow: fixed some errors and increased performance.
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| = ParserCollada: Skin without normals and tangents will load fine now.
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| = ParserA3D: fixed a bug with spot lights parsing.
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| 
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| 8.29.0
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| ---
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| Added:
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| + StandardMaterial: added possibility to use unlimited number of light sources and shadows.
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| + Object3D: added flag useShadow which controls influence of shadows on object.
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| + Added OmniLightShadow class.
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| 
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| Fixed:
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| = Fixed issue with Skin lighting.
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| = StandardMaterial will not throw exception about the limitation on the number of lights and shadows anymore.
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| 
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| 8.27.0
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| ----
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| Added:
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| + Added DirectionalLightShadow class for calculation of shadow from directional light source.
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| + ParserA3D: implemented import of animation, LOD objects and layers from binary format A3D.
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| + ExporterA3D: implemented export of Skin class objects, animation and materials to binary format A3D.
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| + Added rendering of materials with alpha-test and two-pass alpha-test.
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|   API of materials has been changed: now, if you want to show objects with translucent textures, you must to set value of alphaThreshold.
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| + Implemented EnvironmentMaterial with simulation of reflection on cube texture.
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| + StandardMaterial: added ability to use pre-computed texture of light together with dynamic light.
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| + Added check for maximum number of light sources influencing on object.
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| + Added LOD class for switching of detail levels depending on the distance between camera and object.
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| + Implemented Occluder class that removes objects, covered by obstacles from rendering.
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| + Object3D: added field userData with type Object.
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| + Skin, Joint: added methods of setting and calculation of bind position matrix.
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| + Skin: implemented method of bound-box calculation, taking into account bone transformation.
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| + Geometry: added calculateNormals() and calculateTangents() methods for calculation of normals and vertex tangents, respectively.
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| + Added cloning methods at all materials and Camera3D class.
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| + Added base Parser class, that is parent class for ParserA3D, ParserCollada and Parser3DS.
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| + Camera3D: added display of average frame time and CPU calculation time in statistics.
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| + ParserCollada: now you can import intensivity for light sources.
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| 
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| Fixed:
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| = Fixed incorrect engine work after changing of current Context3D.
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| = ExporterA3D: fixed the export of materials to binary format A3D.
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| = Fixed some problems with mouse events:
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|   - mouse events at flash player version 11.1;
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|   - mouse events at software rendering;
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|   - mouse events with non-convex objects.
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| = VertexLightTextureMaterial: fixed incorrect light from SpotLight.
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| = Object3D: removed incorrect dispatch of events Event3D.ADDED, Event3D.REMOVED when you re-add object to its parent.
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| = AmbientLight, DirectionalLight: fixed calculation of bound-box.
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| = Wireframe: fixed bug with incorrect thickness of lines on some sizes of view.
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| = Optimized playing of animation.
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| = Accelerated the import and creation of animation using format parser.
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| = View: fixed joint work with Flash-profiler.
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| 
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| Removed:
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| - Removed support of Flash Player Incubator.
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| - TextureMaterial: removed parameter useDiffuseAlphaChannel.
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| - Skin: parameter numJoints removed from constructor.
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| 
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| 8.17.0
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| ----
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| + ParserA3D: added the import of objects of Skin type and the import of light sources.
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| + Added Parser3DS class for import models from 3DS format.
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| + Added intersectRay() - The method of finding a ray intersects with an object of Mesh type.
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| + Added AxisAlignedSprite class to display plane oriented along one axis to the camera.
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| + Export to the binary format A3D is supported.
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| + Added debug mode displaying of objects bounds.
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| + Added primitive Plane.
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| + GeoSphere primitive has normals and tangents of vertices after creation.
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| + Normalmaps supported with left-sided system of coordinates in StandardMaterial.
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| 
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| = Decal: removed the offset property and changed the logic of work.
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| = StandardMaterial: fixed a bug with lighting of some light sources.
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| = FillMaterial: color in construstor is grey by default now.
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| = Box: constructor is optimized.
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| = Box: fixed a bug in the cloning of the primitive. Surfaces is not duplicated now.
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| = WireFrame.getResources() allows parameter resourceType now.
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| 
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| 8.12.0
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| ----
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| + The Public version Flash Player 11 Beta 2 is now supported.
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| + The orthographic mode has been added to the Camera3D.
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| + The MouseEvent system has been optimized and accelerated.
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| + Logo "AlternativaPltaform" has been updated.
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| + Now when objects are added and removed from the parent, the event will be sent (Event3D.ADDED, Event3D.REMOVED).
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| + The ability to change the property renderToBitmap into View after creating has been added.
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| 
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| = The height and width of the View has been limited to the minimum size of 50x50.
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| = Bug in mouse events system when used skins divided on surfaces by divide() was fixed.
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| = A bug has been fixed in Decal.
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| = Skin lighting algorithm changed to more precise one.
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| = ParserCollada: Fixed a bug when binormal vector of the vertices of the object was incorrectly parsed.
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| = The value of backgroundAlpha in the View constructor changed to 1.0 by default.
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| = VertexLightTextureMaterial now draws correctly without lights in scene.
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| = MouseEvent3D was moved from alternativa.engine3d.core to alternativa.engine3d.core.events.
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| = A bug has been fixed in Object3D.dispatchEvent().
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| = The offset property has been added to the constructor Decal and it is compulsory.
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| = Now the offset property can be copied using the clone () method of class Decal.
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| 
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| - The ratio property has been removed from View class.
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| - VertexLightTextureMaterial now can be used with skin with the maximum number of bones in surface no more than 33.
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| 
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| 8.8.0
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| ----
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| - TextureMaterial, VertexLightMaterial, LightmapMaterial now supports the map-transparency and alpha property.
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| - Added EllipsoidCollider class for continuous collision detection.
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| - Added Decal class for detalization of texture on models.
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| - WireFrame class was added.
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| - New class SkyBox was added.
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| - StandardMaterial supports Object-space normal maps now.
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| - StandardMaterial supports glossiness maps now.
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| - Property alwaysOnTop was added in the Sprite.
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| - clone() method was added to Skin.
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| - concatenatedMatrix property was added in Object3D.
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| - Primitive Box contains vertex tangents now.
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| - ParserA3D: glossiness and opacity maps are supported now.
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| - Parsing of Skin with animation from collada was fixed.
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| - ParserCollada: a bug, when model without vertex normals parsed, was fixed.
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| - Lighting in StandartMaterial, VertexLightMaterial, when models have non-identity scale, was fixed.
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| - View can be any size now without throwing exceptions.
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| - Mouse events work properly now after creating the View with zero width or height.
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| - Bug with culling of scaled objects in camera frustum was fixed.
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| - A bug in dispose() method of Geometry class was fixed.
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| - DirectionalLight: bug with wrong light direction after parsing from Collada was fixed.
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| - ParserA3D: bug with wrong textures assignment was fixed.
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| - ParserA3D: vertex tangents are supported now.
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| - ParserA3D: bug, when Geometry methods worked incorrectly on a parsed model, was fixed.
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| - FileTextureResource: after a repeated call to upload() the resource is not destroyed now.
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| - FileTextureResource: you can get and set the texture data now.
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| - FileTextureResource renamed to ExternalTextureResource.
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| - ColladaMaterial renamed to ParserMaterial.
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| - Surface: owner property renamed to object.
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| - Geometry: findVertexBufferByAttribute renamed to findVertexStreamByAttribute.
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| - Sprite3D: StandartMaterial and VertexLightMaterial are not supported with it now.
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| - Fillmaterial: the color property has uint type now.
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| 
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| 8.5.0
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| -----
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| - GPU support.
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| - Directional, omni, spot lights.
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| - Hierarchical exclusion of light sources.
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| - Material with normal, specular, opacity mapping.
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| - Lightmap Material.
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| - Vertex light Material.
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| - Fill Material.
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| - Skin.
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| - Skin subdividing.
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| - Semi-transparent Material.
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| - Mesh with several materials.
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| - Sprite.
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| - Animated Sprite.
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| - GPU-based MouseEvents.
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| - ATF textures loading.
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| - Collada loading.
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| - Binary A3D loading.
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| - Drawing to DisplayObject mode.
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| - Animation engine.
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| - Hierarchical Animated blending tree.
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