Wilson Silva
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0966767ae0
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Performance update using object and array literals
The object and array literals are faster than the 'new' keyword.
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2012-10-09 15:42:56 +01:00 |
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artem pecheny
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4fb82d17fb
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Add @private tag for alternativa3d namespace fields
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2012-09-10 19:28:00 +06:00 |
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Andrey Kopysov
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e80dfaa0c2
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Fixed spot lights parsing from A3D
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2012-04-16 16:33:59 +06:00 |
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Andrey Kopysov
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be2d825a46
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Added shadow from omni light source. Added useShadow and excludeLight() method in Object3D. Fixed normals and tangents of skins from collada. Now can be used unlimited light sources with StandardMaterial.
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2012-04-13 18:39:44 +06:00 |
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maltsev
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c9816581c5
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First commit
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2012-03-29 14:21:07 +06:00 |
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maltsev
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93fff1889a
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Test commit
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2012-03-28 17:37:50 +06:00 |
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