ASDoc for shadows

This commit is contained in:
artem pecheny
2012-07-30 14:57:28 +06:00
parent cf4ad582f1
commit cffd3bf50d
2 changed files with 1102 additions and 1088 deletions

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@@ -43,9 +43,9 @@ package alternativa.engine3d.shadows {
use namespace alternativa3d; use namespace alternativa3d;
/** /**
* Class of shadow, that is created by one source of light(<code>DirectionalLight</code>). Shadow is rendered in fixed volume. * Class of the shadow, that is created by one source of light(<code>DirectionalLight</code>). Shadow is rendered in fixed volume.
* For binding of shadow to light source you need: * For binding of shadow to light source you need:
* 1) to set <code>DirectionalLightShadow</code> as a value of property <code>shadow</code> of light source; * 1) to set instance of the <code>DirectionalLightShadow</code> as a value of property <code>shadow</code> of light source;
* 2) to add <code>Object3D</code> to corresponding list, using the method <code>addCaster()</code>. * 2) to add <code>Object3D</code> to corresponding list, using the method <code>addCaster()</code>.
* *
* @see #addCaster() * @see #addCaster()
@@ -820,7 +820,7 @@ package alternativa.engine3d.shadows {
} }
/** /**
* Clears the list of objects, that cast shadow. * Clears the list of objects, which cast shadow.
*/ */
public function clearCasters():void { public function clearCasters():void {
_casters.length = 0; _casters.length = 0;

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