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Added shadow from omni light source. Added useShadow and excludeLight() method in Object3D. Fixed normals and tangents of skins from collada. Now can be used unlimited light sources with StandardMaterial.
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@@ -44,7 +44,9 @@ package alternativa.engine3d.loaders {
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private static const CHUNK_FACESMATERIAL:int = 0x4130;
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private static const CHUNK_FACESSMOOTHGROUPS:int = 0x4150;
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private static const CHUNK_MAPPINGCOORDS:int = 0x4140;
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//private static const CHUNK_OBJECTCOLOR:int = 0x4165;
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private static const CHUNK_TRANSFORMATION:int = 0x4160;
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//private static const CHUNK_MESHANIMATION:int = 0xB002;
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private static const CHUNK_MATERIAL:int = 0xAFFF;
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private var data:ByteArray;
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