From 9f8f8d60593618b41e9df6adf76a6bb8ec931a4b Mon Sep 17 00:00:00 2001 From: int Date: Thu, 10 May 2012 17:43:55 +0600 Subject: [PATCH] :) --- src/alternativa/engine3d/materials/StandardMaterial.as | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/alternativa/engine3d/materials/StandardMaterial.as b/src/alternativa/engine3d/materials/StandardMaterial.as index 4459e88..12efe54 100644 --- a/src/alternativa/engine3d/materials/StandardMaterial.as +++ b/src/alternativa/engine3d/materials/StandardMaterial.as @@ -1071,8 +1071,8 @@ package alternativa.engine3d.materials { drawUnit = getDrawUnit(program, camera, surface, geometry, opacityMap, null, 0, true, null, false, true, objectRenderPriority); } } - } - else{ + } else { + var j:int; var lightLengthInGroup:int; var isFirstGroup:Boolean = true; for (i = 0; i < groupsCount; i++) { @@ -1086,7 +1086,7 @@ package alternativa.engine3d.materials { (_normalMapSpace.toString()) + ((glossinessMap != null) ? "G" : "g") + ((specularMap != null) ? "S" : "s"); - for (var j:int = 0; j < lightLengthInGroup; j++) { + for (j = 0; j < lightLengthInGroup; j++) { light = lightGroup[j]; materialKey += light.lightID; } @@ -1125,7 +1125,7 @@ package alternativa.engine3d.materials { if (shadowGroupLength>0){ // Group of ligths with shadow // For each light we will create new drawUnit - for (var j:int = 0; j < shadowGroupLength; j++) { + for (j = 0; j < shadowGroupLength; j++) { light = shadowGroup[j]; // Form key