mirror of
https://github.com/MapMakersAndProgrammers/Alternativa3D.git
synced 2025-10-26 18:09:14 -07:00
Changelog
This commit is contained in:
@@ -27,12 +27,31 @@ Removed:
|
||||
-Diagram: removed CPU time
|
||||
|
||||
8.31.0
|
||||
---
|
||||
= Rendering optimizations
|
||||
= Increased materials performance
|
||||
= AnimationController:fixed error when using notifiers cause animation goes in infinite loop
|
||||
= Camera3D: fixed a bug with duplicating diagram
|
||||
|
||||
8.30.0
|
||||
---
|
||||
Fixed:
|
||||
= OmniLightShadow: fixed some errors and increased performance
|
||||
= ParserCollada: loading Skin without normals and tangents
|
||||
= ParserA3D: parsing scene with spot lights
|
||||
= DirectionalLigthShadow, OmniLightShadow:default value of biasMultiplyer property was changed to 0.97
|
||||
= StandardMaterial:removed traces
|
||||
|
||||
8.29.0
|
||||
---
|
||||
Added:
|
||||
+ Possibility to use unlimited light sources and shadows count with StandardMaterial
|
||||
+ A flag Object3D.useShadow which controls shadow visibility on object.
|
||||
+ OmniShadowLight class
|
||||
|
||||
8.28.0
|
||||
Fixed:
|
||||
= Fixed issue with Skin lighting
|
||||
= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore.
|
||||
|
||||
8.27.0
|
||||
----
|
||||
|
||||
Reference in New Issue
Block a user