Changelog

This commit is contained in:
artem pecheny
2012-08-09 18:05:36 +06:00
parent 872f625eaa
commit 896b6decb3

View File

@@ -27,12 +27,31 @@ Removed:
-Diagram: removed CPU time -Diagram: removed CPU time
8.31.0 8.31.0
---
= Rendering optimizations
= Increased materials performance
= AnimationController:fixed error when using notifiers cause animation goes in infinite loop
= Camera3D: fixed a bug with duplicating diagram
8.30.0 8.30.0
---
Fixed:
= OmniLightShadow: fixed some errors and increased performance
= ParserCollada: loading Skin without normals and tangents
= ParserA3D: parsing scene with spot lights
= DirectionalLigthShadow, OmniLightShadow:default value of biasMultiplyer property was changed to 0.97
= StandardMaterial:removed traces
8.29.0 8.29.0
---
Added:
+ Possibility to use unlimited light sources and shadows count with StandardMaterial
+ A flag Object3D.useShadow which controls shadow visibility on object.
+ OmniShadowLight class
8.28.0 Fixed:
= Fixed issue with Skin lighting
= StandardMaterial does not throw exception about limitation number of light sources and shadows anymore.
8.27.0 8.27.0
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