Merge branch '8.31.RemoveGetVariableIndex' of github.com:AlternativaPlatform/Alternativa3D

This commit is contained in:
Yaski
2012-06-07 20:58:22 +06:00

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@@ -104,8 +104,6 @@ package alternativa.engine3d.materials {
* @private
*/
alternativa3d static var fogTexture:TextureResource;
//light procedure caching. The key is light3d instance.
private static const _lightFragmentProcedures:Dictionary = new Dictionary();
// inputs : position
private static const _passVaryingsProcedure:Procedure = new Procedure([
@@ -405,10 +403,11 @@ package alternativa.engine3d.materials {
// inputs: tNormal", "tViewVector", "shadow", "cAmbientColor"
// outputs : light, hightlight
private function formDirectionalProcedure(procedure:Procedure, light:Light3D, useShadow:Boolean):void {
private function formDirectionalProcedure(procedure:Procedure, index:int, useShadow:Boolean):void {
var source:Array = [
"#c0=c" + light.lightID + "Direction",
"#c1=c" + light.lightID + "Color",
// Position - dirction vector of light
"#c0=c" + index + "Position",
"#c1=c" + index + "Color",
// Calculate half-way vector
"add t0.xyz, i1.xyz, c0.xyz",
"mov t0.w, c0.w",
@@ -418,7 +417,7 @@ package alternativa.engine3d.materials {
"pow t0.w, t0.w, o1.w",
// Calculate light
"dp3 t0.x, i0.xyz, c0.xyz",
"sat t0.x, t0.x",
"sat t0.x, t0.x"
];
if (useShadow) {
source.push("mul t0.xw, t0.xw, i2.x");
@@ -435,12 +434,12 @@ package alternativa.engine3d.materials {
procedure.compileFromArray(source);
}
private function formOmniProcedure(procedure:Procedure, light:Light3D, useShadow:Boolean):void {
private function formOmniProcedure(procedure:Procedure, index:int, useShadow:Boolean):void {
// fragmentLinker.setInputParams(omniMulShadowProcedure, "tNormal", "tViewVector", "tTotalLight", "cAmbientColor");
var source:Array = [
"#c0=c" + light.lightID + "Position",
"#c1=c" + light.lightID + "Color",
"#c2=c" + light.lightID + "Radius",
"#c0=c" + index + "Position",
"#c1=c" + index + "Color",
"#c2=c" + index + "Radius",
"#v0=vPosition"
];
if (useShadow) {
@@ -613,11 +612,8 @@ package alternativa.engine3d.materials {
fragmentLinker.addProcedure(shadowProc);
fragmentLinker.setOutputParams(shadowProc, "tTotalLight");
var dirMulShadowProcedure:Procedure = _lightFragmentProcedures[shadowedLight.shadow];
if (dirMulShadowProcedure == null) {
dirMulShadowProcedure = new Procedure();
formDirectionalProcedure(dirMulShadowProcedure, shadowedLight, true);
}
var dirMulShadowProcedure:Procedure = new Procedure(null, "lightShadowDirectional");
formDirectionalProcedure(dirMulShadowProcedure, 0, true);
fragmentLinker.addProcedure(dirMulShadowProcedure);
fragmentLinker.setInputParams(dirMulShadowProcedure, "tNormal", "tViewVector", "tTotalLight", "cAmbientColor");
fragmentLinker.setOutputParams(dirMulShadowProcedure, "tTotalLight", "tTotalHighLight");
@@ -629,11 +625,8 @@ package alternativa.engine3d.materials {
fragmentLinker.addProcedure(shadowProc);
fragmentLinker.setOutputParams(shadowProc, "tTotalLight");
var omniMulShadowProcedure:Procedure = _lightFragmentProcedures[shadowedLight.shadow];
if (omniMulShadowProcedure == null) {
omniMulShadowProcedure= new Procedure();
formOmniProcedure(omniMulShadowProcedure, shadowedLight, true);
}
var omniMulShadowProcedure:Procedure = new Procedure(null, "lightShadowDirectional");
formOmniProcedure(omniMulShadowProcedure, 0, true);
fragmentLinker.addProcedure(omniMulShadowProcedure);
fragmentLinker.setInputParams(omniMulShadowProcedure, "tNormal", "tViewVector", "tTotalLight", "cAmbientColor");
fragmentLinker.setOutputParams(omniMulShadowProcedure, "tTotalLight", "tTotalHighLight");
@@ -643,22 +636,20 @@ package alternativa.engine3d.materials {
for (i = 0; i < lightsLength; i++) {
var light:Light3D = lightsGroup[i];
if (light == shadowedLight && (shadowedLight is DirectionalLight || shadowedLight is OmniLight)) continue;
var lightFragmentProcedure:Procedure = _lightFragmentProcedures[light];
if (lightFragmentProcedure == null) {
lightFragmentProcedure = new Procedure();
var lightFragmentProcedure:Procedure = new Procedure();
lightFragmentProcedure.name = "light" + i.toString();
if (light is DirectionalLight) {
formDirectionalProcedure(lightFragmentProcedure, light, false);
formDirectionalProcedure(lightFragmentProcedure, i, false);
lightFragmentProcedure.name += "Directional";
} else if (light is OmniLight) {
formOmniProcedure(lightFragmentProcedure, light, false);
formOmniProcedure(lightFragmentProcedure, i, false);
lightFragmentProcedure.name += "Omni";
} else if (light is SpotLight) {
lightFragmentProcedure.compileFromArray([
"#c0=c" + light.lightID + "Position",
"#c1=c" + light.lightID + "Color",
"#c2=c" + light.lightID + "Radius",
"#c3=c" + light.lightID + "Axis",
"#c0=c" + i + "Position",
"#c1=c" + i + "Color",
"#c2=c" + i + "Radius",
"#c3=c" + i + "Axis",
"#v0=vPosition",
// Calculate vector from the point to light
"sub t0, c0, v0",// L = pos - lightPos
@@ -689,7 +680,6 @@ package alternativa.engine3d.materials {
]);
lightFragmentProcedure.name += "Spot";
}
}
fragmentLinker.addProcedure(lightFragmentProcedure);
fragmentLinker.setInputParams(lightFragmentProcedure, "tNormal", "tViewVector");
fragmentLinker.setOutputParams(lightFragmentProcedure, "tTotalLight", "tTotalHighLight");
@@ -737,7 +727,7 @@ package alternativa.engine3d.materials {
// }
fragmentLinker.varyings = vertexLinker.varyings;
program = new StandardMaterialProgram(vertexLinker, fragmentLinker);
program = new StandardMaterialProgram(vertexLinker, fragmentLinker, (shadowedLight != null) ? 1 : lightsLength);
program.upload(camera.context3D);
programs[key] = program;
@@ -796,8 +786,8 @@ package alternativa.engine3d.materials {
transform = light.lightToObjectTransform;
len = Math.sqrt(transform.c*transform.c + transform.g*transform.g + transform.k*transform.k);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Direction"), -transform.c/len, -transform.g/len, -transform.k/len, 1);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Color"), light.red, light.green, light.blue);
drawUnit.setFragmentConstantsFromNumbers(program.cPosition[i], -transform.c/len, -transform.g/len, -transform.k/len, 1);
drawUnit.setFragmentConstantsFromNumbers(program.cColor[i], light.red, light.green, light.blue);
} else if (light is OmniLight) {
omni = light as OmniLight;
transform = light.lightToObjectTransform;
@@ -806,9 +796,9 @@ package alternativa.engine3d.materials {
rScale += Math.sqrt(transform.c*transform.c + transform.g*transform.g + transform.k*transform.k);
rScale /= 3;
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Position"), transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Radius"), 1, omni.attenuationEnd*rScale - omni.attenuationBegin*rScale, omni.attenuationBegin*rScale);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Color"), light.red, light.green, light.blue);
drawUnit.setFragmentConstantsFromNumbers(program.cPosition[i], transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.cRadius[i], 1, omni.attenuationEnd*rScale - omni.attenuationBegin*rScale, omni.attenuationBegin*rScale);
drawUnit.setFragmentConstantsFromNumbers(program.cColor[i], light.red, light.green, light.blue);
} else if (light is SpotLight) {
spot = light as SpotLight;
transform = light.lightToObjectTransform;
@@ -819,10 +809,10 @@ package alternativa.engine3d.materials {
falloff = Math.cos(spot.falloff*0.5);
hotspot = Math.cos(spot.hotspot*0.5);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Position"), transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Axis"), -transform.c/len, -transform.g/len, -transform.k/len);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Radius"), spot.attenuationEnd*rScale - spot.attenuationBegin*rScale, spot.attenuationBegin*rScale, hotspot == falloff ? 0.000001 : hotspot - falloff, falloff);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Color"), light.red, light.green, light.blue);
drawUnit.setFragmentConstantsFromNumbers(program.cPosition[i], transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.cAxis[i], -transform.c/len, -transform.g/len, -transform.k/len);
drawUnit.setFragmentConstantsFromNumbers(program.cRadius[i], spot.attenuationEnd*rScale - spot.attenuationBegin*rScale, spot.attenuationBegin*rScale, hotspot == falloff ? 0.000001 : hotspot - falloff, falloff);
drawUnit.setFragmentConstantsFromNumbers(program.cColor[i], light.red, light.green, light.blue);
}
}
}
@@ -832,8 +822,8 @@ package alternativa.engine3d.materials {
if (light is DirectionalLight) {
transform = light.lightToObjectTransform;
len = Math.sqrt(transform.c*transform.c + transform.g*transform.g + transform.k*transform.k);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Direction"), -transform.c/len, -transform.g/len, -transform.k/len, 1);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Color"), light.red, light.green, light.blue);
drawUnit.setFragmentConstantsFromNumbers(program.cPosition[0], -transform.c/len, -transform.g/len, -transform.k/len, 1);
drawUnit.setFragmentConstantsFromNumbers(program.cColor[0], light.red, light.green, light.blue);
} else if (light is OmniLight) {
omni = light as OmniLight;
transform = light.lightToObjectTransform;
@@ -841,9 +831,9 @@ package alternativa.engine3d.materials {
rScale += Math.sqrt(transform.b*transform.b + transform.f*transform.f + transform.j*transform.j);
rScale += Math.sqrt(transform.c*transform.c + transform.g*transform.g + transform.k*transform.k);
rScale /= 3;
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Position"), transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Radius"), 1, omni.attenuationEnd*rScale - omni.attenuationBegin*rScale, omni.attenuationBegin*rScale);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Color"), light.red, light.green, light.blue);
drawUnit.setFragmentConstantsFromNumbers(program.cPosition[0], transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.cRadius[0], 1, omni.attenuationEnd*rScale - omni.attenuationBegin*rScale, omni.attenuationBegin*rScale);
drawUnit.setFragmentConstantsFromNumbers(program.cColor[0], light.red, light.green, light.blue);
} else if (light is SpotLight) {
spot = light as SpotLight;
transform = light.lightToObjectTransform;
@@ -854,10 +844,10 @@ package alternativa.engine3d.materials {
falloff = Math.cos(spot.falloff*0.5);
hotspot = Math.cos(spot.hotspot*0.5);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Position"), transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Axis"), -transform.c/len, -transform.g/len, -transform.k/len);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Radius"), spot.attenuationEnd*rScale - spot.attenuationBegin*rScale, spot.attenuationBegin*rScale, hotspot == falloff ? 0.000001 : hotspot - falloff, falloff);
drawUnit.setFragmentConstantsFromNumbers(program.fragmentShader.getVariableIndex("c" + light.lightID + "Color"), light.red, light.green, light.blue);
drawUnit.setFragmentConstantsFromNumbers(program.cPosition[0], transform.d, transform.h, transform.l);
drawUnit.setFragmentConstantsFromNumbers(program.cAxis[0], -transform.c/len, -transform.g/len, -transform.k/len);
drawUnit.setFragmentConstantsFromNumbers(program.cRadius[0], spot.attenuationEnd*rScale - spot.attenuationBegin*rScale, spot.attenuationBegin*rScale, hotspot == falloff ? 0.000001 : hotspot - falloff, falloff);
drawUnit.setFragmentConstantsFromNumbers(program.cColor[0], light.red, light.green, light.blue);
}
}
@@ -1210,8 +1200,18 @@ class StandardMaterialProgram extends ShaderProgram {
public var sSpecular:int = -1;
public var sLightMap:int = -1;
public function StandardMaterialProgram(vertex:Linker, fragment:Linker) {
public var cPosition:Vector.<int>;
public var cRadius:Vector.<int>;
public var cAxis:Vector.<int>;
public var cColor:Vector.<int>;
public function StandardMaterialProgram(vertex:Linker, fragment:Linker, numLigths:int) {
super(vertex, fragment);
cPosition = new Vector.<int>(numLigths);
cRadius = new Vector.<int>(numLigths);
cAxis = new Vector.<int>(numLigths);
cColor = new Vector.<int>(numLigths);
}
override public function upload(context3D:Context3D):void {
@@ -1234,6 +1234,14 @@ class StandardMaterialProgram extends ShaderProgram {
sGlossiness = fragmentShader.findVariable("sGlossiness");
sSpecular = fragmentShader.findVariable("sSpecular");
sLightMap = fragmentShader.findVariable("sLightMap");
var count:int = cPosition.length;
for (var i:int = 0; i < count; i++) {
cPosition[i] = fragmentShader.findVariable("c" + i + "Position");
cRadius[i] = fragmentShader.findVariable("c" + i + "Radius");
cAxis[i] = fragmentShader.findVariable("c" + i + "Axis");
cColor[i] = fragmentShader.findVariable("c" + i + "Color");
}
}
}