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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
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f7ac7762946c286d3a941b236444a21c6d73d1f1
Netick.Unity/Netick/Runtime/Netick.Unity.dll
Karrar f7ac776294 Changed the way OnPlayerConnected is invoked for the host player. Now it's invoked after NetworkStart has been invoked for all scene objects and the sandbox object. This is safer than before to avoid the problem of subscribing to Sandbox.Events.OnPlayerConnected in a scene object after it was already invoked for the host player, thus missing the call for the host player on that scene object.
2024-05-26 02:35:06 +03:00

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