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Kaveman
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Netick.Unity
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2025-10-26 09:49:06 -07:00
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e04066cbcc1eeaaa0b55710abe0f91d23a57dd72
Netick.Unity
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Netick
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Karrar
e04066cbcc
Changed the Lag Compensation system to be part of the network loop instead of being hardcoded to execute after all other scripts.
2024-11-07 18:07:36 +03:00
..
CodeGen
auto
2024-03-27 22:26:13 +03:00
Resources
auto
2024-03-27 22:26:13 +03:00
CodeGen.meta
auto
2024-03-27 22:26:13 +03:00
Netick.CodeGen.dll
Added support for persistent network objects. Enabling
IsPersistent
on a NetworkObject will automatically mark it as
DontDestroyOnLoad
, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
2024-11-07 01:27:23 +03:00
Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Editor.dll
Changed the Lag Compensation system to be part of the network loop instead of being hardcoded to execute after all other scripts.
2024-11-07 18:07:36 +03:00
Netick.Unity.Editor.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Pro.Editor.dll
Changed the Lag Compensation system to be part of the network loop instead of being hardcoded to execute after all other scripts.
2024-11-07 18:07:36 +03:00
Netick.Unity.Pro.Editor.dll.meta
automated update
2024-03-28 03:59:26 +03:00
Resources.meta
auto
2024-03-27 22:26:13 +03:00
Unity.Netick.CodeGen.dll
Changed the Lag Compensation system to be part of the network loop instead of being hardcoded to execute after all other scripts.
2024-11-07 18:07:36 +03:00
Unity.Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00