Files
Netick.Unity/Transport/LiteNetLib Transport/LiteNetLibTransportProvider.cs

284 lines
7.9 KiB
C#

using LiteNetLib;
using LiteNetLib.Utils;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using System.Runtime;
using System;
using Netick.Unity;
namespace Netick.Transport
{
[CreateAssetMenu(fileName = "LiteNetLibTransportProvider", menuName = "Netick/Transport/LiteNetLibTransportProvider", order = 1)]
public class LiteNetLibTransportProvider : NetworkTransportProvider
{
public override NetworkTransport MakeTransportInstance() => new LiteNetLibTransport();
}
public class LiteNetLibTransport : NetworkTransport, INetEventListener
{
public class LNLConnection : TransportConnection
{
public LiteNetLibTransport Transport;
public NetPeer LNLPeer;
public override IEndPoint EndPoint => LNLPeer.EndPoint.ToNetickEndPoint();
public override int Mtu => LNLPeer.Mtu;
public LNLConnection(LiteNetLibTransport transport)
{
Transport = transport;
}
public unsafe override void Send(IntPtr ptr, int length)
{
SendLNL((byte*)ptr.ToPointer(), length, DeliveryMethod.Unreliable);
}
public unsafe override void SendUserData(IntPtr ptr, int length, TransportDeliveryMethod transportDeliveryMethod)
{
SendLNL((byte*)ptr.ToPointer(), length, transportDeliveryMethod == TransportDeliveryMethod.Reliable ? DeliveryMethod.ReliableOrdered : DeliveryMethod.Unreliable);
}
private unsafe void SendLNL(byte* ptr, int length, DeliveryMethod deliveryMethod)
{
for (int i = 0; i < length; i++)
Transport._bytes[i] = ptr[i];
LNLPeer.Send(Transport._bytes, 0, length, deliveryMethod);
}
}
private NetManager _netManager;
private BitBuffer _buffer;
private readonly byte[] _bytes = new byte[2048];
private readonly byte[] _connectionBytes = new byte[200];
private int _port;
private bool _isServer = false;
private Dictionary<NetPeer, LNLConnection> _clients = new Dictionary<NetPeer, LNLConnection>();
private Queue<LNLConnection> _freeClients = new Queue<LNLConnection>();
// LAN Matchmaking
private List<Session> _sessions = new List<Session>();
private NetDataWriter _writer = new NetDataWriter();
private string _machineName;
public override void Init()
{
_buffer = new BitBuffer(createChunks: false);
// _bufferSize = 875 * 4;
_netManager = new NetManager((INetEventListener)this) { AutoRecycle = true };
_machineName = Environment.MachineName;
//_netManager.DisconnectTimeout = 1000;
for (int i = 0; i < Engine.Config.MaxPlayers; i++)
_freeClients.Enqueue(new LNLConnection(this));
}
public override void PollEvents()
{
_netManager.PollEvents();
}
public override void ForceUpdate()
{
_netManager.TriggerUpdate();
}
public override void Run(RunMode mode, int port)
{
if (mode == RunMode.Client)
{
_netManager.UnconnectedMessagesEnabled = true;
_netManager.Start();
_isServer = false;
}
else
{
_netManager.BroadcastReceiveEnabled = true;
_netManager.Start(port);
_isServer = true;
}
_port = port;
}
public override void Shutdown()
{
_netManager.Stop();
}
public override void Connect(string address, int port, byte[] connectionData, int connectionDataLen)
{
if (!_netManager.IsRunning)
_netManager.Start();
if (connectionData == null)
{
_netManager.Connect(address, port, "");
}
else
{
_writer.Reset();
_writer.Put(connectionData, 0, connectionDataLen);
_netManager.Connect(address, port, _writer);
}
}
public override void Disconnect(TransportConnection connection)
{
_netManager.DisconnectPeer(((LNLConnection)connection).LNLPeer);
}
//public override void HostMatch(string name)
//{
//}
//public override void UpdateMatchList()
//{
// if (!_netManager.IsRunning)
// _netManager.Start();
// _sessions.Clear();
// _writer.Reset();
// _writer.Put(NetickConfig.LAN_DISCOVERY);
// _netManager.SendBroadcast(_writer, _port);
//}
/// ////////////////////////////////////////////
void INetEventListener.OnConnectionRequest(ConnectionRequest request)
{
if (_clients.Count >= Engine.Config.MaxPlayers)
{
request.Reject();
return;
}
int len = request.Data.AvailableBytes;
request.Data.GetBytes(_connectionBytes, 0, len);
bool accepted = NetworkPeer.OnConnectRequest(_connectionBytes, len, request.RemoteEndPoint.ToNetickEndPoint());
if (accepted)
request.Accept();
else
request.Reject();
}
void INetEventListener.OnPeerConnected(NetPeer peer)
{
var connection = _freeClients.Dequeue();
connection.LNLPeer = peer;
_clients.Add(peer, connection);
NetworkPeer.OnConnected(connection);
}
void INetEventListener.OnPeerDisconnected(NetPeer peer, DisconnectInfo disconnectInfo)
{
if (!_isServer)
{
if (disconnectInfo.Reason == DisconnectReason.ConnectionRejected || disconnectInfo.Reason == DisconnectReason.ConnectionFailed)
{
NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
return;
}
if (peer == null)
{
Debug.Log($"ERROR: {disconnectInfo.Reason}");
NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
return;
}
}
if (peer == null)
{
return;
}
if (_clients.ContainsKey(peer))
{
TransportDisconnectReason reason = disconnectInfo.Reason == DisconnectReason.Timeout ? TransportDisconnectReason.Timeout : TransportDisconnectReason.Shutdown;
NetworkPeer.OnDisconnected(_clients[peer], reason);
_freeClients.Enqueue(_clients[peer]);
_clients.Remove(peer);
}
}
unsafe void INetEventListener.OnNetworkReceive(NetPeer peer, NetPacketReader reader, byte channel, DeliveryMethod deliveryMethod)
{
if (_clients.TryGetValue(peer, out var c))
{
var len = reader.AvailableBytes;
reader.GetBytes(_bytes, 0, reader.AvailableBytes);
fixed(byte* ptr = _bytes)
{
_buffer.SetFrom(ptr, len, _bytes.Length);
NetworkPeer.Receive(c, _buffer);
}
}
}
void INetEventListener.OnNetworkReceiveUnconnected(IPEndPoint remoteEndPoint, NetPacketReader reader, UnconnectedMessageType messageType)
{
//ulong msgType = reader.GetULong();
//if (msgType == NetickConfig.LAN_DISCOVERY_RESPONSE)
//{
// string name = reader.GetString();
// int port = reader.GetInt();
// var newSession = new Session()
// {
// Name = name,
// IP = remoteEndPoint.Address.ToString(),
// Port = port
// };
// if (!_sessions.Contains(newSession))
// _sessions.Add(newSession);
// OnMatchListUpdate(_sessions);
//}
//else if (_isServer && msgType == NetickConfig.LAN_DISCOVERY)
//{
// _writer.Reset();
// _writer.Put(NetickConfig.LAN_DISCOVERY_RESPONSE);
// _writer.Put(_machineName);
// _writer.Put(_port);
// _netManager.SendUnconnectedMessage(_writer, remoteEndPoint);
//}
}
void INetEventListener.OnNetworkError(IPEndPoint endPoint, SocketError socketError)
{
Debug.Log("[S] NetworkError: " + socketError);
NetworkPeer.OnConnectFailed(ConnectionFailedReason.Refused);
}
void INetEventListener.OnNetworkLatencyUpdate(NetPeer peer, int latency) { }
}
}