mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 01:49:05 -07:00
93 lines
4.2 KiB
C#
93 lines
4.2 KiB
C#
using UnityEngine;
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using Netick;
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using Netick.Unity;
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using Network = Netick.Unity.Network;
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namespace Netick.Samples
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{
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[AddComponentMenu("Netick/Network Info")]
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public class NetworkInfo : NetworkEventsListener
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{
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[Header("Network Stats")]
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public Vector2 Offset = new Vector2(27, 20);
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[Header("Network Conditions Icons")]
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public float MediumLatencyThreshold = 150;
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public float HighLatencyThreshold = 250;
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public float MediumPacketLossThreshold = 1;
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public float HighPacketLossThreshold = 10;
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public Vector2 Icon1Offset = new Vector2(-80, 30);
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public Vector2 Icon2Offset = new Vector2(-80, 70);
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public Vector2 Icon3Offset = new Vector2(-80, 110);
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public float IconSize = 30;
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private Texture _packetLossIcon;
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private Texture _latencyIcon;
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private Texture _serverLagIcon;
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private void Awake()
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{
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_packetLossIcon = Resources.Load<Texture>("Network Icons/PacketLoss");
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_latencyIcon = Resources.Load<Texture>("Network Icons/Latency");
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_serverLagIcon = Resources.Load<Texture>("Network Icons/ServerLag");
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}
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private void OnGUI()
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{
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if (Network.IsRunning)
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{
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if (Sandbox != null && Sandbox.IsConnected)
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{
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DrawText(0, "RTT", (Sandbox.RTT * 1000f).ToString(), "ms");
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DrawText(1, "In", Sandbox.InKBps.ToString(), "KB/s");
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DrawText(2, "Out", Sandbox.OutKBps.ToString(), "KB/s");
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DrawText(3, "In Loss", (Sandbox.InPacketLoss * 100f).ToString(), "%");
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DrawText(4, "Out Loss", (Sandbox.OutPacketLoss * 100f).ToString(), "%");
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DrawText(5, "Interp Delay", (Sandbox.InterpolationDelay * 1000f).ToString(), "ms");
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DrawText(6, "Resims", Sandbox.Monitor.Resimulations.Average.ToString(), "Ticks");
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DrawText(7, "Srv Tick Time", (Sandbox.Monitor.ServerTickTime.Max * 1000f).ToString(), "ms");
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DrawText(8, "Delta time", (Time.deltaTime * 1000f).ToString(), "ms");
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DrawIcons();
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}
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}
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}
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private void DrawText(int offset, string title, string content, string unit)
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{
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GUI.Label(new Rect(Offset.x + 10, Offset.y + 10 + (15 * offset), 200, 50), $"{title}: ");
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GUI.Label(new Rect(Offset.x + 130, Offset.y + 10 + (15 * offset), 200, 50), $"{content} {unit}");
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}
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public void DrawIcons()
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{
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var pktLossIconPos = Icon1Offset + (Screen.width * Vector2.right);
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var latencyIconPos = Icon2Offset + (Screen.width * Vector2.right);
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var serverLagIconPos = Icon3Offset + (Screen.width * Vector2.right);
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var pktLoss = Mathf.Max(Sandbox.InPacketLoss, Sandbox.OutPacketLoss) * 100; // multiplying by 100 to convert from a decimal to a percentage.
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var rtt = Sandbox.RTT * 1000f; // multiplying by 1000 to convert from seconds to milliseconds.
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if (pktLoss >= MediumPacketLossThreshold)
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{
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Color color = pktLoss < HighPacketLossThreshold ? Color.yellow : Color.red;
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GUI.DrawTexture(new Rect(pktLossIconPos, Vector2.one * IconSize), _packetLossIcon, ScaleMode.ScaleToFit, true, 1f, color, 0f, 0f);
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}
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if (rtt >= MediumLatencyThreshold)
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{
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Color color = rtt >= HighLatencyThreshold ? Color.red : Color.yellow;
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GUI.DrawTexture(new Rect(latencyIconPos, Vector2.one * IconSize), _latencyIcon, ScaleMode.ScaleToFit, true, 1f, color, 0f, 0f);
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}
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if (Sandbox.Monitor.ServerTickTime.Max >= Sandbox.FixedDeltaTime)
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{
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Color color = Sandbox.Monitor.ServerTickTime.Average >= Sandbox.FixedDeltaTime ? Color.red : Color.yellow;
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GUI.DrawTexture(new Rect(serverLagIconPos, Vector2.one * IconSize), _serverLagIcon, ScaleMode.ScaleToFit, true, 1f, color, 0f, 0f);
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}
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}
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}
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}
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