Files
Netick.Unity/package.json
Karrar daa599f0fc Read the description for commit details.
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
2024-04-28 12:06:20 +03:00

33 lines
757 B
JSON

{
"name": "com.karrar.netick",
"version": "0.11.35",
"displayName": "Netick",
"description": "A networking library for unity",
"unity": "2021.3",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4"
},
"documentationUrl": "https://www.netick.net/docs.html",
"samples": [
{
"displayName": "Bomberman",
"description": "A simple bomberman clone.",
"path": "Samples~/Bomberman"
},
{
"displayName": "FPS",
"description": "A basic FPS sample.",
"path": "Samples~/First Person Shooter"
}
],
"keywords": [
"networking",
"multiplayer",
"online"
],
"author": {
"name": "Karrar Rahim",
"email": "karsoftgames@gmail.com",
"url": "https://www.netick.net"
}
}