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Netick.Unity
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8a28181a82a1fcf2858ac4d2aaef29e1cf1df7ab
Netick.Unity
/
Netick
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Editor
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Karrar
8a28181a82
Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.
2025-03-20 01:38:57 +03:00
..
CodeGen
Improved
LiteNetLib
transport performance by removing two needless data copies when sending and receiving a packet.
2024-11-11 11:27:31 +03:00
Resources
auto
2024-03-27 22:26:13 +03:00
CodeGen.meta
auto
2024-03-27 22:26:13 +03:00
Netick.CodeGen.dll
Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.
2025-03-20 01:38:57 +03:00
Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Editor.dll
Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.
2025-03-20 01:38:57 +03:00
Netick.Unity.Editor.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Pro.Editor.dll
Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.
2025-03-20 01:38:57 +03:00
Netick.Unity.Pro.Editor.dll.meta
automated update
2024-03-28 03:59:26 +03:00
Resources.meta
auto
2024-03-27 22:26:13 +03:00
Unity.Netick.CodeGen.dll
Rewritten the network prefab runtime and editor systems from scratch. Now it should be less error-prone, more capable (ability to choose prefabs location, ability to select prefabs manually, and ability to provide a prefab list at runtime before starting Netick), and more performant (at editor time). In addition, Netick will no longer make any changes on prefabs at editor time, so you shouldn't see any changes on git anymore on prefabs. In addition, misconfigured prefab ids will no longer be a problem, because they are set at runtime instead of editor time.
2025-03-20 01:38:57 +03:00
Unity.Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00