mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-27 18:29:06 -07:00
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future. - Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick. - Fixed an issue causing scene objects to not get destroyed for late joiners.
33 lines
757 B
JSON
33 lines
757 B
JSON
{
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"name": "com.karrar.netick",
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"version": "0.11.35",
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"displayName": "Netick",
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"description": "A networking library for unity",
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"unity": "2021.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4"
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},
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"documentationUrl": "https://www.netick.net/docs.html",
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"samples": [
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{
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"displayName": "Bomberman",
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"description": "A simple bomberman clone.",
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"path": "Samples~/Bomberman"
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},
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{
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"displayName": "FPS",
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"description": "A basic FPS sample.",
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"path": "Samples~/First Person Shooter"
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}
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],
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"keywords": [
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"networking",
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"multiplayer",
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"online"
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],
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"author": {
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"name": "Karrar Rahim",
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"email": "karsoftgames@gmail.com",
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"url": "https://www.netick.net"
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}
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} |