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Kaveman
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Netick.Unity
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2025-10-26 09:49:06 -07:00
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72344a665c3ec0a76a1a583b53b8a0b47746cc49
Netick.Unity
/
Netick
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Karrar
72344a665c
Fixed an issue causing interpolated variables to interpolate between the local default/inspector state towards the initial received server state when the object is first spawned in the client.
2024-10-25 11:14:25 +03:00
..
CodeGen
auto
2024-03-27 22:26:13 +03:00
Resources
auto
2024-03-27 22:26:13 +03:00
CodeGen.meta
auto
2024-03-27 22:26:13 +03:00
Netick.CodeGen.dll
Changed how network objects are rolled back. Now, objects are no longer rolled back when they don't have to. Before now, when
Prediction Mode
of an object was set to
Everyone
, that caused the object network state to roll back each tick. This is no longer the case. Now, the object network state is only rolled back when it was changed in the client, or the object received new a state from the server. This is a significant improvement in client CPU performance.
2024-10-25 11:12:35 +03:00
Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Editor.dll
Fixed an issue causing interpolated variables to interpolate between the local default/inspector state towards the initial received server state when the object is first spawned in the client.
2024-10-25 11:14:25 +03:00
Netick.Unity.Editor.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Pro.Editor.dll
Fixed an issue causing interpolated variables to interpolate between the local default/inspector state towards the initial received server state when the object is first spawned in the client.
2024-10-25 11:14:25 +03:00
Netick.Unity.Pro.Editor.dll.meta
automated update
2024-03-28 03:59:26 +03:00
Resources.meta
auto
2024-03-27 22:26:13 +03:00
Unity.Netick.CodeGen.dll
Fixed an issue causing interpolated variables to interpolate between the local default/inspector state towards the initial received server state when the object is first spawned in the client.
2024-10-25 11:14:25 +03:00
Unity.Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00