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Netick.Unity
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2025-10-26 09:49:06 -07:00
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69b47ddf6968ea3d910d7ca753f68d349abeda3e
Netick.Unity
/
Netick
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Editor
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Karrar
69b47ddf69
Added support for persistent network objects. Enabling
IsPersistent
on a NetworkObject will automatically mark it as
DontDestroyOnLoad
, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
2024-11-07 01:27:23 +03:00
..
CodeGen
auto
2024-03-27 22:26:13 +03:00
Resources
auto
2024-03-27 22:26:13 +03:00
CodeGen.meta
auto
2024-03-27 22:26:13 +03:00
Netick.CodeGen.dll
Added support for persistent network objects. Enabling
IsPersistent
on a NetworkObject will automatically mark it as
DontDestroyOnLoad
, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
2024-11-07 01:27:23 +03:00
Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Editor.dll
Added support for persistent network objects. Enabling
IsPersistent
on a NetworkObject will automatically mark it as
DontDestroyOnLoad
, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
2024-11-07 01:27:23 +03:00
Netick.Unity.Editor.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Pro.Editor.dll
Added support for persistent network objects. Enabling
IsPersistent
on a NetworkObject will automatically mark it as
DontDestroyOnLoad
, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
2024-11-07 01:27:23 +03:00
Netick.Unity.Pro.Editor.dll.meta
automated update
2024-03-28 03:59:26 +03:00
Resources.meta
auto
2024-03-27 22:26:13 +03:00
Unity.Netick.CodeGen.dll
Added support for persistent network objects. Enabling
IsPersistent
on a NetworkObject will automatically mark it as
DontDestroyOnLoad
, preventing its instances from being destroyed on scene switches. This is only supported on network prefabs, as scene objects can't be created for a late joiner without going through the full scene changes that occurred before it connected.
2024-11-07 01:27:23 +03:00
Unity.Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00