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Netick.Unity
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5acdcdbebedd6b7ad6b8e47311b6eb90b7ab93bc
Netick.Unity
/
Netick
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Karrar
5acdcdbebe
Added support for auto-compression (using codegen) to struct field members. Making a float-based field (such as
float
or
Vector3
) of a struct a property, and adding
[Networked]
attribute to it, will allow Netick to provide extra compression on it. This will noticeably reduce client->server bandwidth when done on float-based members of network input types.
2024-09-18 09:37:17 +03:00
..
CodeGen
auto
2024-03-27 22:26:13 +03:00
Resources
auto
2024-03-27 22:26:13 +03:00
CodeGen.meta
auto
2024-03-27 22:26:13 +03:00
Netick.CodeGen.dll
Added support for auto-compression (using codegen) to struct field members. Making a float-based field (such as
float
or
Vector3
) of a struct a property, and adding
[Networked]
attribute to it, will allow Netick to provide extra compression on it. This will noticeably reduce client->server bandwidth when done on float-based members of network input types.
2024-09-18 09:37:17 +03:00
Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Editor.dll
Added support for auto-compression (using codegen) to struct field members. Making a float-based field (such as
float
or
Vector3
) of a struct a property, and adding
[Networked]
attribute to it, will allow Netick to provide extra compression on it. This will noticeably reduce client->server bandwidth when done on float-based members of network input types.
2024-09-18 09:37:17 +03:00
Netick.Unity.Editor.dll.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Unity.Pro.Editor.dll
Added support for auto-compression (using codegen) to struct field members. Making a float-based field (such as
float
or
Vector3
) of a struct a property, and adding
[Networked]
attribute to it, will allow Netick to provide extra compression on it. This will noticeably reduce client->server bandwidth when done on float-based members of network input types.
2024-09-18 09:37:17 +03:00
Netick.Unity.Pro.Editor.dll.meta
automated update
2024-03-28 03:59:26 +03:00
Resources.meta
auto
2024-03-27 22:26:13 +03:00
Unity.Netick.CodeGen.dll
Added support for auto-compression (using codegen) to struct field members. Making a float-based field (such as
float
or
Vector3
) of a struct a property, and adding
[Networked]
attribute to it, will allow Netick to provide extra compression on it. This will noticeably reduce client->server bandwidth when done on float-based members of network input types.
2024-09-18 09:37:17 +03:00
Unity.Netick.CodeGen.dll.meta
auto
2024-03-27 22:26:13 +03:00