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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
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35b22d89c8e6c96bb7799d1ac18881f9f5cfe1c9
Netick.Unity/Scripts
History
Karrar 01fcd6547b Updated AddressableSceneOperation to fit the previous change.
2025-03-12 03:54:23 +03:00
..
AddressableSceneHandler.cs
Updated AddressableSceneOperation to fit the previous change.
2025-03-12 03:54:23 +03:00
AddressableSceneHandler.cs.meta
Added support for custom scene handling, in addition to an addressable scene handler.
2025-03-11 07:05:45 +03:00
GameStarter.cs
Added support for custom scene handling, in addition to an addressable scene handler.
2025-03-11 07:05:45 +03:00
GameStarter.cs.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Samples.asmdef
Added support for custom scene handling, in addition to an addressable scene handler.
2025-03-11 07:05:45 +03:00
Netick.Samples.asmdef.meta
automated update
2024-03-28 04:04:32 +03:00
NetworkInfo.cs
Added support for custom scene handling, in addition to an addressable scene handler.
2025-03-11 07:05:45 +03:00
NetworkInfo.cs.meta
auto
2024-03-27 22:26:13 +03:00
PlayerSpawner.cs
Added support for custom scene handling, in addition to an addressable scene handler.
2025-03-11 07:05:45 +03:00
PlayerSpawner.cs.meta
Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
2025-02-28 00:28:53 +03:00
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