Logo
Explore Help
Sign In
Kaveman/Netick.Unity
1
0
Fork 0
You've already forked Netick.Unity
mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
33f4c44d51e5ddde13837dc3e5872de3686f2572
Netick.Unity/Scripts
History
Karrar b21cb08db4 Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
2025-02-28 00:28:53 +03:00
..
GameStarter.cs
Changed the variables used for icon offsets in NetworkInfo to have meaningful names.
2024-08-25 02:09:27 +03:00
GameStarter.cs.meta
auto
2024-03-27 22:26:13 +03:00
Netick.Samples.asmdef
automated update
2024-03-28 04:04:32 +03:00
Netick.Samples.asmdef.meta
automated update
2024-03-28 04:04:32 +03:00
NetworkInfo.cs
Removed the Assemblies section in Netick Settings. Now other assemblies are automatically detected.
2024-09-10 23:14:36 +03:00
NetworkInfo.cs.meta
auto
2024-03-27 22:26:13 +03:00
PlayerSpawner.cs
Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
2025-02-28 00:28:53 +03:00
PlayerSpawner.cs.meta
Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected.
2025-02-28 00:28:53 +03:00
Powered by Gitea Version: 1.24.6 Page: 21ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API