mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 09:49:06 -07:00
- Added `Sandbox.Players`: a synchronized list of `NetworkPlayerId` structs representing connected players. - Added `Sandbox.Events.OnPlayerJoined` and `Sandbox.Events.OnPlayerLeft` callbacks, synchronized across all clients. - Changed internal interpolation of quaternions to use `Slerp` instead of `Lerp`. - Fixed a potential crash caused by undefined behavior when reaching `NetickConfig.MaxPlayers` and destroying network objects. - Fixed an issue where sandbox-loaded scenes were not being unloaded during shutdown. - Fixed a bug preventing Prediction Error Correction from functioning correctly.
12 lines
243 B
Plaintext
12 lines
243 B
Plaintext
fileFormatVersion: 2
|
|
guid: 205eff2d73df3c14882a59d0377eebb7
|
|
MonoImporter:
|
|
externalObjects: {}
|
|
serializedVersion: 2
|
|
defaultReferences: []
|
|
executionOrder: 0
|
|
icon: {instanceID: 0}
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|