Files
Netick.Unity/Resources/netickConfigDefault.asset
Karrar 0caf47a728 auto
2024-03-27 22:26:13 +03:00

73 lines
2.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 2061283162, guid: da78c2c9df60edc4fb5f65b59fa57c41, type: 3}
m_Name: netickConfigDefault
m_EditorClassIdentifier:
Assemblies:
- Assembly-CSharp.dll
_Prefabs:
- Obj: {fileID: 6276855212308729943, guid: 84bdaf9c034444f408cc66234ee3344d, type: 3}
InstanceId: 25174
Name: Bomb
FileName: Assets/Netick/Samples/Bomberman/Network Prefabs/Bomb.prefab
GO: {fileID: 8886278785656527844, guid: 84bdaf9c034444f408cc66234ee3344d, type: 3}
Id: 0
- Obj: {fileID: 8143126971102408644, guid: 98e433893a4b70f41a8ab2145afe3e07, type: 3}
InstanceId: 25178
Name: Bomberman Player
FileName: Assets/Netick/Samples/Bomberman/Network Prefabs/Bomberman Player.prefab
GO: {fileID: 2511112182317059464, guid: 98e433893a4b70f41a8ab2145afe3e07, type: 3}
Id: 1
- Obj: {fileID: 4469672062832013922, guid: 8e254087cbaecc049ac87981c263d46c, type: 3}
InstanceId: 25182
Name: DestroyableBlock
FileName: Assets/Netick/Samples/Bomberman/Network Prefabs/DestroyableBlock.prefab
GO: {fileID: 9137365252298567970, guid: 8e254087cbaecc049ac87981c263d46c, type: 3}
Id: 2
- Obj: {fileID: 9177126579482737267, guid: 09a0cccbd8f361641bd963785a4b016c, type: 3}
InstanceId: 25186
Name: Power Up
FileName: Assets/Netick/Samples/Bomberman/Network Prefabs/Power Up.prefab
GO: {fileID: 3064325587269614628, guid: 09a0cccbd8f361641bd963785a4b016c, type: 3}
Id: 3
- Obj: {fileID: 5100633453439203130, guid: d66d5a97430d3364890108321123b309, type: 3}
InstanceId: 25190
Name: FPS Player
FileName: Assets/Netick/Samples/First Person Shooter/Network Prefabs/FPS Player.prefab
GO: {fileID: 7011933354638177272, guid: d66d5a97430d3364890108321123b309, type: 3}
Id: 4
Replication: 1
TickRate: 33.333336
MaxPlayers: 16
MaxObjects: 512
MaxSendableDataSize: 50000
AllocatorBlockSize: 65536
ReceiveBufferSize: 32768
SendBufferSize: 16384
Timeout: 10
MaxPredicatedTicks: 64
ServerDivisor: 1
ClientDivisor: 1
PredictedClientPhysics: 0
PhysicsType: 1
InvokeRenderInHeadless: 1
RenderInvokeOrder: 1
EnableLogging: 1
SimServerLoss: 0
SimClientLoss: 0
EnableLagCompensation: 0
AoI: 0
CellSize: 450
WorldSize: 8000
UseSceneSwitchThread: 1
LagCompensationDebug: 1