Files
Netick.Unity/package.json
Karrar 1b0d33d8f0 Read the description for detailed changes.
- Added `Sandbox.Players`: a synchronized list of `NetworkPlayerId` structs representing connected players.
- Added `Sandbox.Events.OnPlayerJoined` and `Sandbox.Events.OnPlayerLeft` callbacks, synchronized across all clients.
- Changed internal interpolation of quaternions to use `Slerp` instead of `Lerp`.
- Fixed a potential crash caused by undefined behavior when reaching `NetickConfig.MaxPlayers` and destroying network objects.
- Fixed an issue where sandbox-loaded scenes were not being unloaded during shutdown.
- Fixed a bug preventing Prediction Error Correction from functioning correctly.
2025-06-27 05:47:00 +03:00

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JSON

{
"name": "com.karrar.netick",
"version": "0.14.2",
"displayName": "Netick",
"description": "A networking solution for Unity",
"unity": "2021.3",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
"com.unity.addressables": "1.22.3"
},
"documentationUrl": "https://www.netick.net/docs.html",
"samples": [
{
"displayName": "Bomberman",
"description": "A simple bomberman clone.",
"path": "Samples~/Bomberman"
},
{
"displayName": "FPS",
"description": "A basic FPS sample.",
"path": "Samples~/First Person Shooter"
}
],
"keywords": [
"networking",
"multiplayer",
"online"
],
"author": {
"name": "Karrar Rahim",
"email": "karsoftgames@gmail.com",
"url": "https://www.netick.net"
}
}