mirror of
https://github.com/Kaveinator/NetickProForUnity.git
synced 2025-10-26 01:49:05 -07:00
- Added `Sandbox.Players`: a synchronized list of `NetworkPlayerId` structs representing connected players. - Added `Sandbox.Events.OnPlayerJoined` and `Sandbox.Events.OnPlayerLeft` callbacks, synchronized across all clients. - Changed internal interpolation of quaternions to use `Slerp` instead of `Lerp`. - Fixed a potential crash caused by undefined behavior when reaching `NetickConfig.MaxPlayers` and destroying network objects. - Fixed an issue where sandbox-loaded scenes were not being unloaded during shutdown. - Fixed a bug preventing Prediction Error Correction from functioning correctly.
34 lines
797 B
JSON
34 lines
797 B
JSON
{
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"name": "com.karrar.netick",
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"version": "0.14.2",
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"displayName": "Netick",
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"description": "A networking solution for Unity",
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"unity": "2021.3",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",
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"com.unity.addressables": "1.22.3"
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},
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"documentationUrl": "https://www.netick.net/docs.html",
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"samples": [
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{
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"displayName": "Bomberman",
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"description": "A simple bomberman clone.",
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"path": "Samples~/Bomberman"
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},
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{
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"displayName": "FPS",
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"description": "A basic FPS sample.",
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"path": "Samples~/First Person Shooter"
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}
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],
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"keywords": [
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"networking",
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"multiplayer",
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"online"
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],
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"author": {
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"name": "Karrar Rahim",
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"email": "karsoftgames@gmail.com",
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"url": "https://www.netick.net"
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}
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} |