Files
Netick.Unity/Samples~/First Person Shooter/Scripts/FPSInput.cs
Karrar 1b0d33d8f0 Read the description for detailed changes.
- Added `Sandbox.Players`: a synchronized list of `NetworkPlayerId` structs representing connected players.
- Added `Sandbox.Events.OnPlayerJoined` and `Sandbox.Events.OnPlayerLeft` callbacks, synchronized across all clients.
- Changed internal interpolation of quaternions to use `Slerp` instead of `Lerp`.
- Fixed a potential crash caused by undefined behavior when reaching `NetickConfig.MaxPlayers` and destroying network objects.
- Fixed an issue where sandbox-loaded scenes were not being unloaded during shutdown.
- Fixed a bug preventing Prediction Error Correction from functioning correctly.
2025-06-27 05:47:00 +03:00

15 lines
291 B
C#

using UnityEngine;
using Netick;
namespace Netick.Samples.FPS
{
[Networked]
public struct FPSInput : INetworkInput
{
[Networked]
public Vector2 YawPitch { get; set; }
[Networked]
public Vector2 Movement { get; set; }
public NetworkBool ShootInput;
}
}