Files
Netick.Unity/Samples~/First Person Shooter/Scripts/FPSInput.cs

15 lines
319 B
C#

using UnityEngine;
using Netick;
namespace Netick.Samples.FPS
{
[Networked]
public struct FPSInput : INetworkInput
{
[Networked]
public Vector2 YawPitch { get; set; }
[Networked]
public Vector2 Movement { get; set; }
public NetworkBool ShootInput;
}
}