Files
Netick.Unity/Samples~/First Person Shooter/Scripts/FPSEventsHandler.cs

20 lines
762 B
C#

using UnityEngine;
using Netick;
using Netick.Unity;
namespace Netick.Samples.FPS
{
public class FPSEventsHandler : NetworkEventsListener
{
public Transform SpawnPos;
public GameObject PlayerPrefab;
// This is called on the server when a player has connected.
public override void OnPlayerConnected(NetworkSandbox sandbox, NetworkPlayer networkPlayer)
{
var spawnPos = SpawnPos.position + Vector3.left * (1 + sandbox.ConnectedPlayers.Count);
var player = sandbox.NetworkInstantiate(PlayerPrefab, spawnPos, Quaternion.identity, networkPlayer).GetComponent<FPSController>();
networkPlayer.PlayerObject = player.gameObject;
}
}
}