Files
Netick.Unity/Samples~/Bomberman/Scripts/PowerUp.cs

48 lines
1.2 KiB
C#

using UnityEngine;
using Netick;
using Netick.Unity;
namespace Netick.Samples.Bomberman
{
public enum PowerUpType
{
Speed,
IncreaseBombs
}
public class PowerUp : NetworkBehaviour
{
public float PowerUpTime = 35;
private Material _mat;
// Networked Properties
[Networked]
public PowerUpType Type { get; set; }
private void Awake()
{
_mat = GetComponentInChildren<Renderer>().material;
}
public override void NetworkRender()
{
var color = Type == PowerUpType.IncreaseBombs ? Color.green : Color.blue;
_mat.color = Color.Lerp(color, color * 0.5f, Mathf.InverseLerp(-1f, 1f, Mathf.Sin(15f * Time.time)));
}
public void OnTriggerEnter(Collider other)
{
if (Sandbox == null)
return;
var player = other.gameObject.GetComponent<BombermanController>();
if (Sandbox.IsServer && player != null)
{
player.ReceivePowerUp(Type, PowerUpTime);
Sandbox.Destroy(Object);
}
}
}
}