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26 lines
743 B
C#
26 lines
743 B
C#
using UnityEngine;
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using Netick;
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using Netick.Unity;
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namespace Netick.Samples.Bomberman
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{
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public class Block : NetworkBehaviour
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{
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// Networked Properties
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[Networked]
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public NetworkBool Visible { get; set; } = true;
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[OnChanged(nameof(Visible))]
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private void OnVisibleChanged(OnChangedData onChangedData)
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{
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// for visual components, don't use "enabled" property when you want to disable/enable it, instead use SetEnabled().
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// -- GetComponent<Renderer>().enabled = Visible; #### Not like this.
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GetComponent<Renderer>().SetEnabled(Sandbox, Visible); // #### Like this.
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GetComponent<BoxCollider>().enabled = Visible;
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}
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}
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}
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