using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Netick; using Netick.Unity; public class UIServerElement : MonoBehaviour { [SerializeField] private Text _nameText; [SerializeField] private Text _ipText; [SerializeField] private string _ip; [SerializeField] private int _Port; private NetworkSandbox _sandbox; public void Init(NetworkSandbox sandbox, string name, string ip, int port, Vector3 position) { _sandbox = sandbox; _ip = ip; _Port = port; _nameText.text = name; _ipText.text = ip; GetComponent().anchoredPosition3D = position; } public void Connect() { _sandbox.Connect(_Port, _ip); } }