using UnityEngine; using Netick; using Netick.Unity; using Network = Netick.Unity.Network; namespace Netick.Samples { [AddComponentMenu("Netick/Network Info")] public class NetworkInfo : NetworkEventsListener { private void OnGUI() { if (Network.Instance != null) { if (Sandbox != null && Sandbox.IsConnected) { Draw(0, "In", Sandbox.InKBps.ToString(), "KB/s"); Draw(1, "Out", Sandbox.OutKBps.ToString(), "KB/s"); Draw(2, "RTT", (Sandbox.RTT * 1000f).ToString(), "ms"); Draw(3, "Interp Delay", (Sandbox.InterpolationDelay * 1000f).ToString(), "ms"); Draw(4, "Resims", Sandbox.Monitor.Resimulations.Average.ToString(), "Ticks"); Draw(5, "Delta time", (Time.deltaTime * 1000f).ToString(), "ms"); } } } private void Draw(int offset, string title, string content, string unit) { GUI.Label(new Rect(10, 10 + (15 * offset), 200, 50), $"{title}: "); GUI.Label(new Rect(130, 10 + (15 * offset), 200, 50), $"{content} {unit}"); } } }