using LiteNetLib; using LiteNetLib.Utils; using System.Collections.Generic; using UnityEngine; using System.Net; using System.Net.Sockets; using System; using Netick.Unity; namespace Netick.Transport { [CreateAssetMenu(fileName = "LiteNetLibTransportProvider", menuName = "Netick/Transport/LiteNetLibTransportProvider", order = 1)] public class LiteNetLibTransportProvider : NetworkTransportProvider { [Tooltip("Time duration (in seconds) until a connection is dropped when no packets were received.")] public float DisconnectTimeout = 5; [Tooltip("Time interval (in seconds) between connection attempts.")] public float ReconnectInterval = 0.5f; [Tooltip("Max number of connect attempts.")] public int MaxConnectAttempts = 10; [Tooltip("LiteNetLib internal logic update interval (in seconds).")] public float UpdateInterval = 0.015f; public override NetworkTransport MakeTransportInstance() => new LiteNetLibTransport(this); } }