using UnityEngine; using Netick; using Netick.Unity; namespace Netick.Samples.Bomberman { public class Block : NetworkBehaviour { // Networked Properties [Networked] public NetworkBool Visible { get; set; } = true; [OnChanged(nameof(Visible))] private void OnVisibleChanged(OnChangedData onChangedData) { // for visual components, don't use "enabled" property when you want to disable/enable it, instead use SetEnabled(). // -- GetComponent().enabled = Visible; #### Not like this. GetComponent().SetEnabled(Sandbox, Visible); // #### Like this. GetComponent().enabled = Visible; } } }