using System.Reflection; #if UNITY_EDITOR [assembly: AssemblyTitle("Netick")] [assembly: AssemblyDescription("Networking Solution for Unity.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Karrar Rahim")] [assembly: AssemblyProduct("Netick")] [assembly: AssemblyCopyright("Karrar Rahim 2023")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] #endif