Karrar
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1a28008960
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Fixed an issue with the previous commit when sending custom user data using LiteNetLib.
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2024-08-27 10:07:35 +03:00 |
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Karrar
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0a8e405e62
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Added settings to LiteNetLibTransportProvider. In addition, made general improvements and fixed a bug when sending user data with a byte size bigger than _bytes size.
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2024-08-27 09:48:24 +03:00 |
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Karrar
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b62d5d40e4
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Changed the variables used for icon offsets in NetworkInfo to have meaningful names.
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2024-08-25 02:09:27 +03:00 |
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Karrar
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d294f65bd7
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Added packet loss stats to NetworkInfo and made several other improvements.
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2024-08-25 01:58:57 +03:00 |
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Karrar
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7e3a31bf94
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Added NetworkSandbox.InPacketLoss, NetworkSandbox.OutPacketLoss, NetworkConnection.InPacketLoss, and NetworkSandbox.OutPacketLoss. These are measurements for inward and outward packet loss.
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2024-08-23 06:05:14 +03:00 |
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Karrar
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b10c8c8f06
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Fixed an issue with parenting network objects.
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2024-08-23 05:53:28 +03:00 |
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Karrar
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bceb246d91
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Fixed an issue with calculating prediction tick offset that was causing missed inputs at very high tickrates (+100).
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2024-08-20 23:12:47 +03:00 |
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Karrar
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9dc1884469
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Fixed an issue with CSP that was causing very frequent speed-ups (which look like jitter) on predicted objects, which was most noticeable on fast-moving objects.
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2024-08-19 02:06:53 +03:00 |
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Karrar
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8795bf71f9
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Fixed an issue causing NetworkBehaviour.OnInputSourceChanged to be invoked before OnConnectedToServer network event.
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2024-08-14 02:30:02 +03:00 |
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Karrar
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4df683c5ad
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Removed OnClientSceneLoaded from NetworkEventsListener.
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2024-08-09 15:18:48 +03:00 |
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Karrar
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5e581e503c
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Removed depreciated OnClientSceneLoaded network event.
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2024-08-09 15:17:03 +03:00 |
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Karrar
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fd6781ea83
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Fixed an issue with NetworkDictionary and NetworkHashSet causing them to override the memory of adjacent variables.
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2024-08-08 18:18:48 +03:00 |
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Karrar
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f830bc3543
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Fixed an issue with OnChangedData causing the retrieved previous value to not always be equal to the actual previous value of the variable.
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2024-08-08 16:56:14 +03:00 |
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Karrar
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fbb5a2800f
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Fixed an issue causing the client to destroy all scene network objects when it finishes loading the scene before the server.
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2024-08-08 15:45:41 +03:00 |
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Karrar
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776c38fa86
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Fixed an issue with NetworkHashSet causing it to override the memory of adjacent variables. The previous commit didn't fully fix the issue with NetworkHashSet.
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2024-08-08 15:18:41 +03:00 |
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Karrar
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4ddbecab0d
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Fixed an issue with NetworkDictionary and NetworkHashSet causing them to override the memory of adjacent variables.
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2024-08-08 14:58:21 +03:00 |
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Karrar
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22a389784c
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Changed the way Ids of Network Objects are assigned. Now Ids are never recycled and reused, instead, they only increment forward. In the future, we will allow the previous behavior too as an option.
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2024-08-08 14:57:08 +03:00 |
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Karrar
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60c1e9323e
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Fixed an issue causing only up to 500 bytes worth of unreliable RPCs to be received in the client when sent together at the same tick by the server.
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2024-08-05 10:27:03 +03:00 |
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Karrar
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9db971248b
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Fixed a potential null reference error with RPCs.
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2024-08-03 22:41:57 +03:00 |
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Karrar
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3f02ec362c
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Added InputReuseAtLowFPS to Netick Settings. Read this for details: https://netick.net/docs/2/articles/understanding-client-side-prediction/writing-client-side-prediction-code.html#framerate-lower-than-tickrate
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2024-08-03 03:19:47 +03:00 |
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Karrar
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417d60b93b
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Added a testing change to debug an issue with RPCs.
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2024-08-02 22:11:31 +03:00 |
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Karrar
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d0f76b76e3
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Fixed a typo by changing NetworkEvents.OnClientSceneLoadeddEvent to NetworkEvents.OnClientSceneLoadedEvent.
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2024-08-02 01:04:44 +03:00 |
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Karrar
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0be10715e6
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Removed a testing log from scene loading logic.
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2024-07-31 11:36:55 +03:00 |
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Karrar
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010cd7a4cc
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Added NetworkDictionary<TKey,TValue>, NetworkHashSet<T> and NetworkUnorderedList<T>.
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2024-07-29 04:32:17 +03:00 |
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Karrar
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b2c604dbcb
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Fixed a rare issue with Lag Comp that occurs when the client does a query at the time when its Remote Interpolation was reset due to lag.
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2024-07-20 18:05:33 +03:00 |
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Karrar
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d2ef08b789
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Improved RPC error handling. Now, when an exception is thrown inside the body of an RPC method, Netick will no longer kick the calling client, instead, it will only print the exception.
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2024-07-16 11:17:25 +03:00 |
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Karrar
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b24d56ca1b
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Fixed an issue causing a child network object to jitter compared to its parent.
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2024-07-15 10:45:03 +03:00 |
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Karrar
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b87f653765
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Testing a fix for a jitter issue that occurs when parenting network objects.
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2024-07-13 09:18:26 +03:00 |
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Karrar
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21f9efc064
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Removed a small GC allocation from pooled objects with HitShape Container.
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2024-07-13 08:18:19 +03:00 |
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Karrar
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b486632590
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Testing a fix for a jitter issue that occurs when parenting network objects.
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2024-07-12 12:44:54 +03:00 |
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Karrar
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2e7f114fac
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Fixed an issue with OnVisibilityChanged network event.
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2024-07-08 22:10:21 +03:00 |
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Karrar
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1e2fa03efe
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Added OnVisibilityChanged to Sandbox.Events. This is a callback that is invoked when a sandbox visibility state changes
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2024-07-08 03:40:45 +03:00 |
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Karrar
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f80c9dc6e8
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Fixed an issue with the previous commit.
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2024-07-07 08:19:46 +03:00 |
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Karrar
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6d034b0620
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Fixed an issue with NetworkTransform.Teleport not replicating properly in the client when called by the server on a client-predicted object.
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2024-07-07 05:49:14 +03:00 |
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Karrar
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7319346d2a
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Fixed several issues with additive scene loading.
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2024-07-06 05:04:07 +03:00 |
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Karrar
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a0f946f7d1
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Testing a fix for an issue with additive scene loading.
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2024-07-03 06:39:38 +03:00 |
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Karrar
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cd74d6e12a
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Testing a fix for an issue with additive scene loading.
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2024-07-03 06:23:57 +03:00 |
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Karrar
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f140addbb3
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Fixed several issues with additive scene loading.
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2024-07-03 06:11:32 +03:00 |
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Karrar
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1cfd073481
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Fixed several issues with additive scene loading.
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2024-07-03 05:01:45 +03:00 |
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Karrar
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e0458a13ae
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Fixed an issue with OnBecameInterested and OnBecameUninterested invocation logic.
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2024-07-01 18:20:56 +03:00 |
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Karrar
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68fa2debe0
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Removed a testing log.
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2024-07-01 15:30:42 +03:00 |
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Karrar
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c6789f90ed
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Fixed an issue that causes RPCs called in the server to newly spawned objects (at the same tick that the object was spawned at) to be missed in the client.
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2024-07-01 12:35:19 +03:00 |
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Karrar
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b8ef936bf9
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Fixed an issue with Sandbox.AttachBehaviour.
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2024-06-30 16:32:11 +03:00 |
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Karrar
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214b9c3afd
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Fixed a rare issue when an additive scene that was just loaded in the client is unloaded in the next tick, causing an exception to be thrown.
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2024-06-29 23:51:24 +03:00 |
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Karrar
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4e9e0c6bb2
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Fixed NetworkSceneOperation.Scene not having the loaded scene struct value when passed to OnSceneOperationBegan .
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2024-06-29 22:26:42 +03:00 |
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Karrar
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675b2466c5
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Fixed a rare issue that causes state replication to break when destroying a pooled network object at the same tick it was spawned at.
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2024-06-29 21:07:42 +03:00 |
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Karrar
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f866020513
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Fixed an issue where NetworkSceneOperation.Scene will always have a default value when passed to OnSceneOperationBegan event.
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2024-06-29 09:23:08 +03:00 |
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Karrar
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569c12dee2
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Fixed an issue when destroying an object that is affected by IM.
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2024-06-28 20:01:47 +03:00 |
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Karrar
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4a22d6430b
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Fixed an issue with loading/unloading additive scenes.
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2024-06-28 18:45:52 +03:00 |
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Karrar
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6157fde103
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Fixed an issue with lag-compensated RaycastAll and RaycastAll2D hits not being assigned correct values for Point and Distance.
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2024-06-25 14:39:04 +03:00 |
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