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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 09:49:06 -07:00
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302 Commits 1 Branch 0 Tags
a73b60190f23f360888efad6c76f419f61d95b9c
Commit Graph

259 Commits

Author SHA1 Message Date
Karrar
7d7679fc4f Fixed an issue causing unreliable RPCs to be invoked more than intended in the client when Server Send Rate value is more than 1. 2024-04-04 03:01:44 +03:00
Karrar
092947a34f Added variations to scene switching methods on NetworkSandbox that use scene name instead of build index. 2024-04-03 02:53:17 +03:00
Karrar
a802a85f6e Added support for ordering NetworkStart across different network objects. Now it's safe to use [ExecuteBefore] and [ExecuteAfter] to control NetworkStart ordering, on both the client and the server. 2024-04-02 06:46:32 +03:00
Karrar
2243a2d853 Fixed an issue causing changing the Input Source of an object to not replicate to clients. 2024-03-31 06:41:46 +03:00
Karrar
33dd7ae3bf Fixed an issue with calculating the sizes of network properties and collections. 2024-03-30 04:11:55 +03:00
Karrar
427bf266ca Fixed an issue with parenting a NetworkObject, causing interpolation to break. 2024-03-29 19:40:53 +03:00
Karrar
9644071efe Fixed an issue with changing network properties inside NetworkDestroy. 2024-03-28 21:24:26 +03:00
Karrar
746e2a03fd automated update 2024-03-28 03:59:26 +03:00
Karrar
0caf47a728 auto 2024-03-27 22:26:13 +03:00
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