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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 17:59:07 -07:00
Code Issues Packages Projects Releases Wiki Activity
111 Commits 1 Branch 0 Tags
9db971248be1c707b874f8e0ba1f7b0a42e80faf
Commit Graph

58 Commits

Author SHA1 Message Date
Karrar
1c104c7fd7 Fixed an issue causing Netick to add a duplicate TrackedRigidbody component to a reused network prefab instance. 2024-04-05 06:27:51 +03:00
Karrar
1e1049795e Fixed an issue causing disabling Add to Network Loop of NetworkObject to not work. 2024-04-04 05:53:52 +03:00
Karrar
7d7679fc4f Fixed an issue causing unreliable RPCs to be invoked more than intended in the client when Server Send Rate value is more than 1. 2024-04-04 03:01:44 +03:00
Karrar
a802a85f6e Added support for ordering NetworkStart across different network objects. Now it's safe to use [ExecuteBefore] and [ExecuteAfter] to control NetworkStart ordering, on both the client and the server. 2024-04-02 06:46:32 +03:00
Karrar
2243a2d853 Fixed an issue causing changing the Input Source of an object to not replicate to clients. 2024-03-31 06:41:46 +03:00
Karrar
427bf266ca Fixed an issue with parenting a NetworkObject, causing interpolation to break. 2024-03-29 19:40:53 +03:00
Karrar
9644071efe Fixed an issue with changing network properties inside NetworkDestroy. 2024-03-28 21:24:26 +03:00
Karrar
0caf47a728 auto 2024-03-27 22:26:13 +03:00
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