Commit Graph

166 Commits

Author SHA1 Message Date
Karrar
31eeed728c Fixed an issue causing network objects affected by Interest Management filtering to be not registered in the simulation in the client. 2024-04-30 17:39:42 +03:00
Karrar
daa599f0fc Read the description for commit details.
- Added `OnSceneOperationBegan` and `OnSceneOperationDone`. These are network events for when a scene load/unload operation begins and when it is finished, they offer more information than the older equivalent methods. `OnSceneLoadStarted` and `OnSceneLoaded` are now marked as `[Obsolete]` and will be removed in the future.
- Added `Teleport` method to `NetworkTransform`, `NetworkRigidbody`, and `NetworkRigidbody2D`. This allows you to skip interpolation for one tick.
- Fixed an issue causing scene objects to not get destroyed for late joiners.
2024-04-28 12:06:20 +03:00
Karrar
6f8278a1fc Added inspector drawer for NetworkBool network properties. 2024-04-16 18:29:34 +03:00
Karrar
c39dfc463e Fixed an issue with kinematic rigidbodies when Physics Prediction is enabled. 2024-04-13 08:41:01 +03:00
Karrar
5cf253bf12 Fixed an issue when switching scene where Netick would use the networked SetParent method on scene objects. 2024-04-08 08:32:44 +03:00
Karrar
90d4167a30 Fixed an issue causing GameEngineIntoNetcode to use the previous tick value. 2024-04-08 05:03:00 +03:00
Karrar
69fff76c10 Fixed an issue that was causing Lag Compensation to not work correctly. 2024-04-08 03:54:46 +03:00
Karrar
4dcd1bdbe5 Fixed an issue with delta compression. 2024-04-08 01:38:55 +03:00
Karrar
1c104c7fd7 Fixed an issue causing Netick to add a duplicate TrackedRigidbody component to a reused network prefab instance. 2024-04-05 06:27:51 +03:00
Karrar
1e1049795e Fixed an issue causing disabling Add to Network Loop of NetworkObject to not work. 2024-04-04 05:53:52 +03:00
Karrar
7d7679fc4f Fixed an issue causing unreliable RPCs to be invoked more than intended in the client when Server Send Rate value is more than 1. 2024-04-04 03:01:44 +03:00
Karrar
a802a85f6e Added support for ordering NetworkStart across different network objects. Now it's safe to use [ExecuteBefore] and [ExecuteAfter] to control NetworkStart ordering, on both the client and the server. 2024-04-02 06:46:32 +03:00
Karrar
2243a2d853 Fixed an issue causing changing the Input Source of an object to not replicate to clients. 2024-03-31 06:41:46 +03:00
Karrar
427bf266ca Fixed an issue with parenting a NetworkObject, causing interpolation to break. 2024-03-29 19:40:53 +03:00
Karrar
9644071efe Fixed an issue with changing network properties inside NetworkDestroy. 2024-03-28 21:24:26 +03:00
Karrar
0caf47a728 auto 2024-03-27 22:26:13 +03:00