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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-27 02:09:06 -07:00
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218 Commits 1 Branch 0 Tags
5f8afcdf7a57250ff50f37ac4141a7ea7cb8c658
Commit Graph

4 Commits

Author SHA1 Message Date
Karrar
ae40087bef Added support for custom scene handling, in addition to an addressable scene handler. 2025-03-11 07:05:45 +03:00
Karrar
c5ebb22afd Made a small change to PlayerSpawner in how the spawn position is calculated. 2025-03-01 01:44:32 +03:00
Karrar
f56df7fc48 Moved PlayerSpawner to Netick.Samples namespace. 2025-02-28 21:25:08 +03:00
Karrar
b21cb08db4 Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected. 2025-02-28 00:28:53 +03:00
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