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Kaveman/Netick.Unity
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mirror of https://github.com/Kaveinator/NetickProForUnity.git synced 2025-10-26 17:59:07 -07:00
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250 Commits 1 Branch 0 Tags
5d7ebde5e11673e09f74cb6e1c179652e4a1ab7d
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4 Commits

Author SHA1 Message Date
Karrar
ae40087bef Added support for custom scene handling, in addition to an addressable scene handler. 2025-03-11 07:05:45 +03:00
Karrar
c5ebb22afd Made a small change to PlayerSpawner in how the spawn position is calculated. 2025-03-01 01:44:32 +03:00
Karrar
f56df7fc48 Moved PlayerSpawner to Netick.Samples namespace. 2025-02-28 21:25:08 +03:00
Karrar
b21cb08db4 Added PlayerSpawner, a helper script for quick prototyping, used to spawn/despawn a player prefab when a player (client or host) has connected/disconnected. 2025-02-28 00:28:53 +03:00
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