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								 Karrar | 8dda03efcf | Added NetworkSandbox.AttachGameObjectandNetworkSandbox.DeattachGameObject. These methods are used to manually attach/detach game objects to/from the visibility system when using sandboxing, and attach/detach rigidbodies to/from the non-networked rigidbody interpolation system that is used to interpolate rigidbodies that are not networked in non-main physics scenes. | 2024-09-13 00:18:52 +03:00 |  | 
			
				
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								 Karrar | 14c122c151 | Fixed an issue with IL2CPP that caused an internal ordering issue that prevented RPCs from working correctly when there are multiple RPCs with similar names in the game project. | 2024-09-12 10:27:16 +03:00 |  | 
			
				
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								 Karrar | e2944d1ae6 | Removed the Assembliessection in Netick Settings. Now other assemblies are automatically detected. | 2024-09-10 23:14:36 +03:00 |  | 
			
				
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								 Karrar | f97e60c999 | Added NormaltoLagCompHitandLagCompHit2D. | 2024-09-05 19:28:02 +03:00 |  | 
			
				
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								 Karrar | cf3aa647cc | Changed NetworkObject.Idto start at 1, instead of 0. This prevents issues where adefaultvalue forNetworkObjectReforNetworkBehaviourRefwould still refer to a valid object/behavior (the object with id 0) instead of referring to null. | 2024-09-02 18:34:04 +03:00 |  | 
			
				
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								 Karrar | 737209385a | Fixed a rare issue that causes an OnChangedmethod not to be invoked when a misprediction occurs (on another variable) that causes the variable to change but noOnChangedcallback is ever invoked, even though the value before rollback and the value after rollback & resimulation weren't the same. | 2024-09-02 18:18:27 +03:00 |  | 
			
				
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								 Karrar | 1a28008960 | Fixed an issue with the previous commit when sending custom user data using LiteNetLib. | 2024-08-27 10:07:35 +03:00 |  | 
			
				
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								 Karrar | 0a8e405e62 | Added settings to LiteNetLibTransportProvider. In addition, made general improvements and fixed a bug when sending user data with a byte size bigger than_bytessize. | 2024-08-27 09:48:24 +03:00 |  | 
			
				
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								 Karrar | b62d5d40e4 | Changed the variables used for icon offsets in NetworkInfoto have meaningful names. | 2024-08-25 02:09:27 +03:00 |  | 
			
				
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								 Karrar | d294f65bd7 | Added packet loss stats to NetworkInfoand made several other improvements. | 2024-08-25 01:58:57 +03:00 |  | 
			
				
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								 Karrar | 7e3a31bf94 | Added NetworkSandbox.InPacketLoss,NetworkSandbox.OutPacketLoss,NetworkConnection.InPacketLoss, andNetworkSandbox.OutPacketLoss. These are measurements for inward and outward packet loss. | 2024-08-23 06:05:14 +03:00 |  | 
			
				
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								 Karrar | b10c8c8f06 | Fixed an issue with parenting network objects. | 2024-08-23 05:53:28 +03:00 |  | 
			
				
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								 Karrar | bceb246d91 | Fixed an issue with calculating prediction tick offset that was causing missed inputs at very high tickrates (+100). | 2024-08-20 23:12:47 +03:00 |  | 
			
				
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								 Karrar | 9dc1884469 | Fixed an issue with CSP that was causing very frequent speed-ups (which look like jitter) on predicted objects, which was most noticeable on fast-moving objects. | 2024-08-19 02:06:53 +03:00 |  | 
			
				
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								 Karrar | 8795bf71f9 | Fixed an issue causing NetworkBehaviour.OnInputSourceChangedto be invoked beforeOnConnectedToServernetwork event. | 2024-08-14 02:30:02 +03:00 |  | 
			
				
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								 Karrar | 4df683c5ad | Removed OnClientSceneLoadedfromNetworkEventsListener. | 2024-08-09 15:18:48 +03:00 |  | 
			
				
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								 Karrar | 5e581e503c | Removed depreciated OnClientSceneLoadednetwork event. | 2024-08-09 15:17:03 +03:00 |  | 
			
				
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								 Karrar | fd6781ea83 | Fixed an issue with NetworkDictionaryandNetworkHashSetcausing them to override the memory of adjacent variables. | 2024-08-08 18:18:48 +03:00 |  | 
			
				
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								 Karrar | f830bc3543 | Fixed an issue with OnChangedDatacausing the retrieved previous value to not always be equal to the actual previous value of the variable. | 2024-08-08 16:56:14 +03:00 |  | 
			
				
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								 Karrar | fbb5a2800f | Fixed an issue causing the client to destroy all scene network objects when it finishes loading the scene before the server. | 2024-08-08 15:45:41 +03:00 |  | 
			
				
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								 Karrar | 776c38fa86 | Fixed an issue with NetworkHashSetcausing it to override the memory of adjacent variables. The previous commit didn't fully fix the issue withNetworkHashSet. | 2024-08-08 15:18:41 +03:00 |  | 
			
				
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								 Karrar | 4ddbecab0d | Fixed an issue with NetworkDictionaryandNetworkHashSetcausing them to override the memory of adjacent variables. | 2024-08-08 14:58:21 +03:00 |  | 
			
				
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								 Karrar | 22a389784c | Changed the way Ids of Network Objects are assigned. Now Ids are never recycled and reused, instead, they only increment forward. In the future, we will allow the previous behavior too as an option. | 2024-08-08 14:57:08 +03:00 |  | 
			
				
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								 Karrar | 60c1e9323e | Fixed an issue causing only up to 500 bytes worth of unreliable RPCs to be received in the client when sent together at the same tick by the server. | 2024-08-05 10:27:03 +03:00 |  | 
			
				
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								 Karrar | 9db971248b | Fixed a potential null reference error with RPCs. | 2024-08-03 22:41:57 +03:00 |  | 
			
				
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								 Karrar | 3f02ec362c | Added InputReuseAtLowFPStoNetick Settings. Read this for details: https://netick.net/docs/2/articles/understanding-client-side-prediction/writing-client-side-prediction-code.html#framerate-lower-than-tickrate | 2024-08-03 03:19:47 +03:00 |  | 
			
				
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								 Karrar | 417d60b93b | Added a testing change to debug an issue with RPCs. | 2024-08-02 22:11:31 +03:00 |  | 
			
				
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								 Karrar | d0f76b76e3 | Fixed a typo by changing NetworkEvents.OnClientSceneLoadeddEventtoNetworkEvents.OnClientSceneLoadedEvent. | 2024-08-02 01:04:44 +03:00 |  | 
			
				
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								 Karrar | 0be10715e6 | Removed a testing log from scene loading logic. | 2024-07-31 11:36:55 +03:00 |  | 
			
				
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								 Karrar | 010cd7a4cc | Added NetworkDictionary<TKey,TValue>,NetworkHashSet<T>andNetworkUnorderedList<T>. | 2024-07-29 04:32:17 +03:00 |  | 
			
				
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								 Karrar | b2c604dbcb | Fixed a rare issue with Lag Comp that occurs when the client does a query at the time when its Remote Interpolation was reset due to lag. | 2024-07-20 18:05:33 +03:00 |  | 
			
				
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								 Karrar | d2ef08b789 | Improved RPC error handling. Now, when an exception is thrown inside the body of an RPC method, Netick will no longer kick the calling client, instead, it will only print the exception. | 2024-07-16 11:17:25 +03:00 |  | 
			
				
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								 Karrar | b24d56ca1b | Fixed an issue causing a child network object to jitter compared to its parent. | 2024-07-15 10:45:03 +03:00 |  | 
			
				
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								 Karrar | b87f653765 | Testing a fix for a jitter issue that occurs when parenting network objects. | 2024-07-13 09:18:26 +03:00 |  | 
			
				
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								 Karrar | 21f9efc064 | Removed a small GC allocation from pooled objects with HitShape Container. | 2024-07-13 08:18:19 +03:00 |  | 
			
				
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								 Karrar | b486632590 | Testing a fix for a jitter issue that occurs when parenting network objects. | 2024-07-12 12:44:54 +03:00 |  | 
			
				
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								 Karrar | 2e7f114fac | Fixed an issue with OnVisibilityChangednetwork event. | 2024-07-08 22:10:21 +03:00 |  | 
			
				
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								 Karrar | 1e2fa03efe | Added OnVisibilityChangedtoSandbox.Events. This is a callback that is invoked when a sandbox visibility state changes | 2024-07-08 03:40:45 +03:00 |  | 
			
				
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								 Karrar | f80c9dc6e8 | Fixed an issue with the previous commit. | 2024-07-07 08:19:46 +03:00 |  | 
			
				
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								 Karrar | 6d034b0620 | Fixed an issue with NetworkTransform.Teleportnot replicating properly in the client when called by the server on a client-predicted object. | 2024-07-07 05:49:14 +03:00 |  | 
			
				
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								 Karrar | 7319346d2a | Fixed several issues with additive scene loading. | 2024-07-06 05:04:07 +03:00 |  | 
			
				
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								 Karrar | a0f946f7d1 | Testing a fix for an issue with additive scene loading. | 2024-07-03 06:39:38 +03:00 |  | 
			
				
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								 Karrar | cd74d6e12a | Testing a fix for an issue with additive scene loading. | 2024-07-03 06:23:57 +03:00 |  | 
			
				
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								 Karrar | f140addbb3 | Fixed several issues with additive scene loading. | 2024-07-03 06:11:32 +03:00 |  | 
			
				
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								 Karrar | 1cfd073481 | Fixed several issues with additive scene loading. | 2024-07-03 05:01:45 +03:00 |  | 
			
				
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								 Karrar | e0458a13ae | Fixed an issue with OnBecameInterestedandOnBecameUninterestedinvocation logic. | 2024-07-01 18:20:56 +03:00 |  | 
			
				
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								 Karrar | 68fa2debe0 | Removed a testing log. | 2024-07-01 15:30:42 +03:00 |  | 
			
				
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								 Karrar | c6789f90ed | Fixed an issue that causes RPCs called in the server to newly spawned objects (at the same tick that the object was spawned at) to be missed in the client. | 2024-07-01 12:35:19 +03:00 |  | 
			
				
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								 Karrar | b8ef936bf9 | Fixed an issue with Sandbox.AttachBehaviour. | 2024-06-30 16:32:11 +03:00 |  | 
			
				
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								 Karrar | 214b9c3afd | Fixed a rare issue when an additive scene that was just loaded in the client is unloaded in the next tick, causing an exception to be thrown. | 2024-06-29 23:51:24 +03:00 |  |